That allows players conscious choices to (if needed) research, perhaps build, and equip their squad with them. This can go a long way to giving players a better feeling of control. As well, certain items can be appropriate at different phases of a campaign and changing them out won't require respeccing a soldier for weeks in the AWC.
My suggested list of perks to change to items. Behaviours, actions and ammo costs, and cooldowns would not change, just that the perk would come from carrying an item instead of a soldier rank ability.
Code: Select all
Perk Class w/Ability New Requirement Min Rank Research
Slug Shot Assault Shotgun LCpl Alien Biotech
Trench Gun Assault Shotgun Cpl ADVENT Trooper Autopsy
Street Sweeper Assault Shotgun MSgt ADVENT Officer Autopsy
Needle Grenades Grenadier dam 1-4 Rookie Alien Biotech
Sapper Grenades Grenadier Grenadier LCpl Alien Biotech
HEAT Grenades Grenadier Grenadier SSgt ADVENT Officer Autopsy improved Needle Grenade
Tandem Grenades Grenadier Technical Grenadier Technical SSgt ADVENT Officer Autopsy improved Sapper Grenade
Tandem Rockets Technical Technical SSgt ADVENT Officer Autopsy
Pump Action Ranger Ranger 2nd Wpn Squaddie -
To fill the spaces these perks took up, other perks from other classes could be copied in.