Advent Foundry: The Reinforcements are ridiculous

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Ketchup4684
Posts: 44
Joined: Fri Feb 03, 2017 3:29 am

Advent Foundry: The Reinforcements are ridiculous

Post by Ketchup4684 »

Already 38 enemies to fight through, and absolutely no mention of the possibility of Reinforcements BEFORE getting the objective. One moment I'm crossing the bridge after killing about 30 of the 38 enemies, next thing I know I'm getting 8 unit reinforcement pods dropped on me every turn... really guys? At least give warnings to the possibility of these ridiculous reinforcements on missions that aren't timed.
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8wayz
Posts: 340
Joined: Sat Jan 16, 2016 3:59 pm

Re: Advent Foundry: The Reinforcements are ridiculous

Post by 8wayz »

These are the Doom reinforcements. They start showing after a set number of turns when you break concealment.

A new 8-unit pod will drop each and every turn once they are activated.

They show after:
Rookie: Never
Veteran: 28 turns
Commander: 24 turns
Legendary: 20 turns

So it might be possible that you took your time on that mission.
aimlessgun
Posts: 66
Joined: Tue Feb 07, 2017 2:22 am

Re: Advent Foundry: The Reinforcements are ridiculous

Post by aimlessgun »

Yeah same with the Blacksite, really needs some kind of cue that bad things will happen in 10 turns, 5 turns or whatever.
trihero
Posts: 1099
Joined: Sun Jan 01, 2017 7:01 am

Re: Advent Foundry: The Reinforcements are ridiculous

Post by trihero »

And then you realize blacksite/forge are best done with 2 stealth shinobis. It's not like you get bodies from those missions anyways (gate mission is a different story).
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