[Suggestion] More Uses for the Workshop

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Jacke
Posts: 623
Joined: Sat Jan 28, 2017 1:10 am

[Suggestion] More Uses for the Workshop

Post by Jacke »

Right now as far as I know, in LW2 the Workshop only provides 1 power and allows 2 Engineers to be doubled up for room support purposes via Gremlins.

It would be good if there was more to the Workshop. These two older mods did that for stock XCOM 2.

Ultimate Workshop

Craft Loot! Build Weapon Mods and PCSs

What could be added to what the Workshop does for LW2?
LoadStar81
Posts: 14
Joined: Thu Jan 26, 2017 2:15 pm

Re: [Suggestion] More Uses for the Workshop

Post by LoadStar81 »

Personally, I would not be against a Spark repair slot in the workshop. After one of my Sparks got fairly thrashed on a mission, it needed almost 60 days of repair time. If these are the repair times I'm looking at, just the slot in Engineering isn't going to cut it for more than a single Spark on your roster.
Manifest
Posts: 236
Joined: Wed Jan 25, 2017 6:30 pm

Re: [Suggestion] More Uses for the Workshop

Post by Manifest »

I kind of miss the foundry from EW. Sure the proving grounds fills that role, but there are mostly no direct upgrades, only item upgrades and new items. It's not necessary but it was nice.
wei270
Posts: 96
Joined: Mon Jan 30, 2017 6:07 am

Re: [Suggestion] More Uses for the Workshop

Post by wei270 »

i do miss those pistol upgrades
Mavoc
Posts: 38
Joined: Mon Jan 23, 2017 8:13 am

Re: [Suggestion] More Uses for the Workshop

Post by Mavoc »

I would like 2 slots for engineers to reduce spark repair time by 50%/33%. ie one engineer reduces time to 50% of normal and second reduces it down to 33% of normal.
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