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[Suggestion] More Uses for the Workshop

Posted: Mon Feb 20, 2017 6:18 am
by Jacke
Right now as far as I know, in LW2 the Workshop only provides 1 power and allows 2 Engineers to be doubled up for room support purposes via Gremlins.

It would be good if there was more to the Workshop. These two older mods did that for stock XCOM 2.

Ultimate Workshop

Craft Loot! Build Weapon Mods and PCSs

What could be added to what the Workshop does for LW2?

Re: [Suggestion] More Uses for the Workshop

Posted: Mon Feb 20, 2017 2:09 pm
by LoadStar81
Personally, I would not be against a Spark repair slot in the workshop. After one of my Sparks got fairly thrashed on a mission, it needed almost 60 days of repair time. If these are the repair times I'm looking at, just the slot in Engineering isn't going to cut it for more than a single Spark on your roster.

Re: [Suggestion] More Uses for the Workshop

Posted: Thu Feb 23, 2017 8:13 am
by Manifest
I kind of miss the foundry from EW. Sure the proving grounds fills that role, but there are mostly no direct upgrades, only item upgrades and new items. It's not necessary but it was nice.

Re: [Suggestion] More Uses for the Workshop

Posted: Sun Feb 26, 2017 3:32 am
by wei270
i do miss those pistol upgrades

Re: [Suggestion] More Uses for the Workshop

Posted: Mon Feb 27, 2017 1:00 am
by Mavoc
I would like 2 slots for engineers to reduce spark repair time by 50%/33%. ie one engineer reduces time to 50% of normal and second reduces it down to 33% of normal.