Nibelung44 wrote:That was really interesting!
About the large pod drop, hopefully it starts counting after you are not stealthy anymore? Because that would be frightening!
Thanks for the appreciation! In timed objective missions (like data tap, destroy relay) the timer starts counting after you have both broken concealment AND completed the objective e.g. destroyed the relay. I think it's to stop potential abuse, encourage you to leave.
On missions without a timer- e.g. Destroy the Relay- the larger numbers I gave applied. It's evenly scaled for difficulties above Rookie, so 24 turns on Veteren, 20 on Commander, 16 on Legendary.
Tbh I found this out because I accidentally hit it... I had 2 ninja Shinobis try and stealth a Destroy the Relay mission. Miraculously they actually killed all 10 enemies- but I had to do an extremely high amount of scouting plus I killed the pods slowly with a bunch of LoS shenanigans, so it took me a long time. On the turn I was going to kill the last enemy the doom pods started dropping. Long story short...
http://steamcommunity.com/sharedfiles/f ... =868768405
AlexTFish wrote:Ithuriel wrote:[*]The chance aliens have to get a bonus offensive/defensive action when they activate is 20% on Veteren and 33% on higher difficulties (0% on Rookie). However, this chance drops the more aliens within an individual pod proc it- so the more aliens in a pod get a bonus action, the less likely it is the rest will.
Hm. I'm currently playing on Rookie but modding a few things up towards Veteran level (e.g. I've made reinforcement flares invisible like they are on all non-Rookie difficulties). Could you tell me what's the ini line that defines this bonus action chance? Since I'll probably only play one LW2 campaign I'd like to get a bit more of the LW2 experience and take this up towards the Veteran level.
Sorry for the late response- iirc it's in the LWOverhall.ini or something like that. LWRework? That kind of a title- located in Steam\workshop\content\268500\844...something\config.