Must-have Soldier Perks
Posted: Sun Feb 26, 2017 8:54 am
These are the perks you must have on a soldier class. You may run 3 or even more builds of that class, but every one of those builds has this perk in it.
Right now, I'm still learning a lot about LW2 and its soldier classes, but I already have some must-have perks, partly due to their own benefit and partly due to the relative lesser or lack of benefit in the other options.
Assault GSgt: Close Combat Specialist
I'm still a long way from getting a GSgt, but CCS looks to be vital whether the Assault has overrun the enemy or they've overrun the Assault.
Grenadier GSgt: Volatile Mix
Making all grenade's beaten zone radius 1 tile larger looks to be a lot better than shooting farther with Bombardier or even concealing another with Ghost Grenade, tempting as that might be.
Gunner LCpl: Grazing Fire
Making Gunners shots do some damage more often is a winner, especially when grazing damage grows with later weapon tech and for Chain Shot later.
Ranger SSgt: Grazing Fire
Same thing for Rangers, especially for Overwatch builds that need to hit for Rapid Reaction to deliver extra shots.
Sharpshooter Sgt: Long Watch
I really want Phantom, but a concealed Sharpshooter can't attack. Hauled out that Sniper Rifle, might as well shoot it. And it's safest to be far away from ADVENT when shooting, even when Overwatching.
Shinobi Cpl: Shadowstep
A Shinobi, whether stealth, shooter, or blade will at some time break concealment and have to deal with enemy Overwatch. Not having to worry about it is great.
Shinobi TSgt: Conceal
As the concealment specialist, being able to reenter concealment is powerful, especially if the Shinobi took Shadowstrike.
Specialist Cpl: Revival Protocol
Dealing with soldier-paralyzing conditions is vital. I have 3 builds for Specialists but all 3 have Revival.
Technical LCpl: Fire in the Hole
Tempting as Roust is by providing another flamethrower shot, especially one with such long range, having the one or two rockets be more accurate edges it out, even for flamethrower builds.
SPARK Aspirant: Shredder
SPARKs will be going up against heavily armoured enemy. Removing that armour for themselves and the squad is vital.
Officer Capt: Jammer
Being able to delay enemy reinforcements at critical times is vital. Especially consider that the other option, Fall Back, often fails spectacularly as soldier go the wrong way and even activate more pods.
Right now, I'm still learning a lot about LW2 and its soldier classes, but I already have some must-have perks, partly due to their own benefit and partly due to the relative lesser or lack of benefit in the other options.
Assault GSgt: Close Combat Specialist
I'm still a long way from getting a GSgt, but CCS looks to be vital whether the Assault has overrun the enemy or they've overrun the Assault.
Grenadier GSgt: Volatile Mix
Making all grenade's beaten zone radius 1 tile larger looks to be a lot better than shooting farther with Bombardier or even concealing another with Ghost Grenade, tempting as that might be.
Gunner LCpl: Grazing Fire
Making Gunners shots do some damage more often is a winner, especially when grazing damage grows with later weapon tech and for Chain Shot later.
Ranger SSgt: Grazing Fire
Same thing for Rangers, especially for Overwatch builds that need to hit for Rapid Reaction to deliver extra shots.
Sharpshooter Sgt: Long Watch
I really want Phantom, but a concealed Sharpshooter can't attack. Hauled out that Sniper Rifle, might as well shoot it. And it's safest to be far away from ADVENT when shooting, even when Overwatching.
Shinobi Cpl: Shadowstep
A Shinobi, whether stealth, shooter, or blade will at some time break concealment and have to deal with enemy Overwatch. Not having to worry about it is great.
Shinobi TSgt: Conceal
As the concealment specialist, being able to reenter concealment is powerful, especially if the Shinobi took Shadowstrike.
Specialist Cpl: Revival Protocol
Dealing with soldier-paralyzing conditions is vital. I have 3 builds for Specialists but all 3 have Revival.
Technical LCpl: Fire in the Hole
Tempting as Roust is by providing another flamethrower shot, especially one with such long range, having the one or two rockets be more accurate edges it out, even for flamethrower builds.
SPARK Aspirant: Shredder
SPARKs will be going up against heavily armoured enemy. Removing that armour for themselves and the squad is vital.
Officer Capt: Jammer
Being able to delay enemy reinforcements at critical times is vital. Especially consider that the other option, Fall Back, often fails spectacularly as soldier go the wrong way and even activate more pods.