Patch 1.2 hit/crit/dodge issue?

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eisenefaust
Posts: 7
Joined: Thu Jan 19, 2017 4:46 am

Patch 1.2 hit/crit/dodge issue?

Post by eisenefaust »

I was looking at the updates to the hit/crit/dodge behavior and I noticed something strange.
The functions:

Code: Select all

GetUpdatedHitChances(X2AbilityToHitCalc ToHitCalc, out ToHitAdjustments Adjustments) in X2AbilityToHit_LWOverride.uc
GetUpdatedHitChances(X2AbilityToHitCalc_StandardAim ToHitCalc, out ToHitAdjustments Adjustments) in XComGameState_LWListenerManager.uc 
used to be simple duplicates before and now they have different implementations. I don't know if this is a bug or not, but there will be a difference in behavior if they are both used and assumed to be identical as they were in 1.1 and 1.0.
Hope this helps. Thanks again for providing us with such a great experience with this mod!
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