Campaign starting bonuses.

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Ethereal Commander
Posts: 16
Joined: Thu Jan 26, 2017 10:44 pm

Campaign starting bonuses.

Post by Ethereal Commander »

Was really hoping to inquire if 1.3 would bring the return of the unique starting bonuses, as I'm guessing they wouldn't be super hard to code, relative to other changes, and they added quite a cool strategy you could play for the early and mid game. I myself, picked a new bonus with each long war 1 play through. From the early game boost of 4 corporals, to the less obvious power spike of a whole campaign +1 mobility on all your soldiers, to the strategic air game. choice of improving your interceptors granting you more missions for supplies. Or if you wanted to play with no bonuses, you could get "On your own". It really added to the dynamic play.


Love you Pavonis, and all who it in tales for your hard work.
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