Yet another idea about stealth missions
Posted: Sun Mar 05, 2017 9:52 pm
I don`t know if it was intentional to create these "stealth" missions, or people just found a way to cheese (I think it`s the latter), but anyhow we are here now.
So I just came up with idea that may be rebalance these missions (hack some stuff etc) to actually be real stealth missions, like intentionally.
-Make max squad size for these missions 2 ppl. Lorewise we need small infiltration team bla bla doesn`t matter
-Rebalance these missions regularity, so that they would appear much more rarely and/or significantly decrease the amount of rewards. So that these missions would be still viable but you just can`t live and cheese from them.
-Actually make these 2 ppl teams fight something small. Like couple pods of 3 ppl, but nothing insane like vipers (kinda randezvous where pods are rather weak), just regular goons. May be you should be able to stealth, but somehow leave some good chance that you might end fighting (or may be not, I dunno) via pod placement or other meanings like loot/whatever (?)
-Or some kind of mission variety where you have stealth 2 ppl team on one side of the map, and small 4 ppl fighting squad on the other side. Like fighting squad should make noise and kill some baddies (make an objective to kill 3 pods for example) and stealthed team should do it`s objective and may be kill 1 small 3 ppl pod guarding the objective, then rendezvous with team A and extract. This should cover "middle class" missions and stealthed missions all in one (yeah probably too much work, not going to happen)
-Add more small combat oriented missions for squads like 4 people to cover new lack of cheesy stealth missions and move "cutted off" rewards from old "stealth" missions there. May be something like attack local intel storage (server farms whatever).
In other words, I think a better approach is to hard divide missions on stealth and combat ones and balance them appropriately rather than to nerf stealth alltogether or trying to balance for both approaches. In theory it is good, but in practice dividing is better and more balanced, IMHO.
What do you guys think?
So I just came up with idea that may be rebalance these missions (hack some stuff etc) to actually be real stealth missions, like intentionally.
-Make max squad size for these missions 2 ppl. Lorewise we need small infiltration team bla bla doesn`t matter
-Rebalance these missions regularity, so that they would appear much more rarely and/or significantly decrease the amount of rewards. So that these missions would be still viable but you just can`t live and cheese from them.
-Actually make these 2 ppl teams fight something small. Like couple pods of 3 ppl, but nothing insane like vipers (kinda randezvous where pods are rather weak), just regular goons. May be you should be able to stealth, but somehow leave some good chance that you might end fighting (or may be not, I dunno) via pod placement or other meanings like loot/whatever (?)
-Or some kind of mission variety where you have stealth 2 ppl team on one side of the map, and small 4 ppl fighting squad on the other side. Like fighting squad should make noise and kill some baddies (make an objective to kill 3 pods for example) and stealthed team should do it`s objective and may be kill 1 small 3 ppl pod guarding the objective, then rendezvous with team A and extract. This should cover "middle class" missions and stealthed missions all in one (yeah probably too much work, not going to happen)
-Add more small combat oriented missions for squads like 4 people to cover new lack of cheesy stealth missions and move "cutted off" rewards from old "stealth" missions there. May be something like attack local intel storage (server farms whatever).
In other words, I think a better approach is to hard divide missions on stealth and combat ones and balance them appropriately rather than to nerf stealth alltogether or trying to balance for both approaches. In theory it is good, but in practice dividing is better and more balanced, IMHO.
What do you guys think?