Data leak/tap doesn't scale
Posted: Sun Mar 12, 2017 12:21 pm
The "Protect the Data Tap" style missions don't scale properly. In the start of the game, they're 30 hp. By the time I'm researching coil guns and have 18 hp mk2(3?) enemies, that stupid machine is still just 30 hp. But now instead of doing 2-5 damage, they get to do 8+ a shot. Their alien relay machines scale (40 hp right now for me) but xcom's doesn't.
I'm playing on 1.2, Legendary. Honestly, I'm not a huge fan of the other issues with these missions. Turn zero pod activation is annoying. I hate seeing a wimpy squad take on berserkers (whose rage mechanics is broken beyond stupid. Sometimes they hit their own pod turn zero, sometimes they attack their own while enraged, other times it does absolutely nothing). I dislike how far you spawn from the datatap. You aren't supposed to win every mission, fine. There are many, many things I don't like about these missions but all I would really want fixed if anything, just give that tap some more HP please. Turn zero and it's down 16 hp? Turn one/two and it's destroyed? Or you are actually 15 turns in and suddenly the enemy takes a quick blast at the tap because it's their "best shot" and BAM you lose.
Chances, percentages, statistics, losses, strategy, difficulty, fine okay that's xcom. Losing because of not taking scaling into account? Now that's not xcom, baby.
I'm playing on 1.2, Legendary. Honestly, I'm not a huge fan of the other issues with these missions. Turn zero pod activation is annoying. I hate seeing a wimpy squad take on berserkers (whose rage mechanics is broken beyond stupid. Sometimes they hit their own pod turn zero, sometimes they attack their own while enraged, other times it does absolutely nothing). I dislike how far you spawn from the datatap. You aren't supposed to win every mission, fine. There are many, many things I don't like about these missions but all I would really want fixed if anything, just give that tap some more HP please. Turn zero and it's down 16 hp? Turn one/two and it's destroyed? Or you are actually 15 turns in and suddenly the enemy takes a quick blast at the tap because it's their "best shot" and BAM you lose.
Chances, percentages, statistics, losses, strategy, difficulty, fine okay that's xcom. Losing because of not taking scaling into account? Now that's not xcom, baby.