Code: Select all
+LootTables = ( TableName = "MutonM3_VultureLoot", Loots[0]=(Chance=80,MinCount=1,MaxCount=1,TableRef="MutonM3_TimedLoot",RollGroup=1), Loots[1]=(Chance=80,MinCount=1,MaxCount=1,TableRef="GenericLateAlienLoot_LW",RollGroup=2) )
+LootTables = ( TableName = "LWDroneM1_VultureLoot", Loots[0]=(Chance=80,MinCount=1,MaxCount=1,TableRef="LWDroneM1_TimedLoot",RollGroup=1), Loots[1]=(Chance=50,MinCount=1,MaxCount=1,TableRef="EarlyAdventVultureLoot",RollGroup=2) )
+LootTables = ( TableName = "LWDroneM2_VultureLoot", Loots[0]=(Chance=80,MinCount=1,MaxCount=1,TableRef="LWDroneM2_TimedLoot",RollGroup=1), Loots[1]=(Chance=75,MinCount=1,MaxCount=1,TableRef="EarlyAdventVultureLoot",RollGroup=2) )
; Rather than rewrite a bunch of individual Advent tables, we'll just make the vultures fail to come up with anything sometimes
+LootTables = ( TableName = "EarlyAdventVultureLoot", \\
Loots[0]=(Chance=25,MinCount=1,MaxCount=1,TableRef="EarlyADVENTWeaponUpgrades",RollGroup=1), \\
Loots[1]=(Chance=25,MinCount=1,MaxCount=1,TableRef="PCSDropsEarly",RollGroup=1) \\
)
+LootTables = ( TableName = "MidAdventVultureLoot", \\
Loots[0]=(Chance=40,MinCount=1,MaxCount=1,TableRef="MidADVENTWeaponUpgrades",RollGroup=1), \\
Loots[1]=(Chance=40,MinCount=1,MaxCount=1,TableRef="PCSDropsMid",RollGroup=1) \\
)
+LootTables = ( TableName = "LateAdventVultureLoot", \\
Loots[0]=(Chance=40,MinCount=1,MaxCount=1,TableRef="LateADVENTWeaponUpgrades",RollGroup=1), \\
Loots[1]=(Chance=40,MinCount=1,MaxCount=1,TableRef="PCSDropsLate",RollGroup=1) \\
)
+LootTables = (TableName = "GenericEarlyAlienVultureLoot_LW", \\
Loots[0]=(Chance=50,MinCount=1,MaxCount=1,TableRef="GenericEarlyAlienLoot_LW",RollGroup=1), \\
Loots[1]=(Chance=50,MinCount=1,MaxCount=1,TableRef="GenericEarlyAlienLoot_LW",RollGroup=2) \\
)
+LootTables = (TableName = "GenericMidAlienVultureLoot_LW", \\
Loots[0]=(Chance=50,MinCount=1,MaxCount=1,TableRef="GenericMidAlienLoot_LW",RollGroup=1), \\
Loots[1]=(Chance=50,MinCount=1,MaxCount=1,TableRef="GenericEarlyAlienLoot_LW",RollGroup=2) \\
)
+LootTables = (TableName = "GenericLateAlienVultureLoot_LW", \\
Loots[0]=(Chance=50,MinCount=1,MaxCount=1,TableRef="GenericLateAlienLoot_LW",RollGroup=1), \\
Loots[1]=(Chance=50,MinCount=1,MaxCount=1,TableRef="GenericMidAlienLoot_LW",RollGroup=2) \\
)
I'm not sure how the algorithm for loot drops works though. I know from experience that you get a lot more Elerium Cores with Vulture, which drives your late game research pretty hard. It's a good early investment (right after the GTS, Officer Training and AWC purchases).