Andromedon 2nd form free moves

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DoctorSung
Posts: 1
Joined: Wed Mar 01, 2017 5:51 am

Andromedon 2nd form free moves

Post by DoctorSung »

As my A-team psi op just found out by being punched to death, Andromedons who are deployed as reinforcements immediately get a full set of moves in their second (mechanical) form if their first form is killed from overwatch fire upon landing.

Assuming this is a bug because I can't imagine it is an intentional interaction to be punished for killing something in overwatch. Additionally it does not make sense in real-time that something that is killed and requires a lengthy reboot (the animation) could move so fast and unexpectedly that that it can run up and sluggishly punch a thing with no reaction.
nmkaplan
Posts: 207
Joined: Thu Jan 26, 2017 5:14 pm

Re: Andromedon 2nd form free moves

Post by nmkaplan »

It's a vanilla bug, and a pretty well documented one. The shell always resurrects with a full set of AP when the 1st stage gets blasted by overwatch fire on the enemy turn.

It doesn't even matter if you're ambushing from concealment or OW-firing on an active pod.
jfoevv820ueb
Posts: 18
Joined: Thu Feb 16, 2017 5:24 am

Re: Andromedon 2nd form free moves

Post by jfoevv820ueb »

LordYanaek
Posts: 940
Joined: Mon Jan 23, 2017 1:34 pm

Re: Andromedon 2nd form free moves

Post by LordYanaek »

Another bug mercilessly crushed by bountygiver :D
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