- Demolition will now cost 5 ammo like Hail of Bullets. Much like HoB it won't change the perk much and won't make it less powerful but together with HoB and other cooldown abilities it might contribute to make the gunner (or at least the cooldwon gunner) a very static class and leave more room for other build or classes, at least on missions where you expect mobility to be important.
- Flush will receive a boost, but what boost exactly is unknown.
- Sapper will have +1 environmental damage compared to it's current effect (which should destroy medium resistance cover 100% rather than 80%). I doubt it will make it great but we'll see. I think it should destroy cover in an area (smaller to Combat Engineer but bigger than 1 tile) to become a good perk but now it might at least be an alternative to a demolition gunner when you need mobility.
- Snap Shot will only apply the penalty if you actually move before shooting so a snapshooter will only be slightly worse than a DfA sniper when they don't move, with the ability to move and shoot if needed. Nice boost.
- It looks like Conceal is confirmed as a MSgt perk. How this will change the Shinobi's and Sharpshooter's trees is unknown. I still think it's a bad idea because it won't solve the abuses associated with conceal, just delay them, and it might cause other issues with two classes trees (no matter what sharpshooter MSgt perk will come early in the tree we'll now be able to combine Alpha Mike Foxtrot and Serial or Double Tap) but we'll see how it plays. As a MSgt perk i hope it becomes a cooldown perk.
Blammm
My Rookie!