Hidden Aim Bonus Rookie

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LouisdeFuines
Posts: 46
Joined: Sun Jan 29, 2017 8:42 pm

Hidden Aim Bonus Rookie

Post by LouisdeFuines »

According to UFOpaedia there is a hidden aim-bonus, when missing or losing a soldier.

What values does this bonus have?
LordYanaek
Posts: 940
Joined: Mon Jan 23, 2017 1:34 pm

Re: Hidden Aim Bonus Rookie

Post by LordYanaek »

The Hidden Aim bonus was a feature of Vanilla XCom2.
In LW2, on Rookie difficulty only, soldiers have bonus to their stats including +5 Aim but this bonus is perfectly visible.
LouisdeFuines
Posts: 46
Joined: Sun Jan 29, 2017 8:42 pm

Re: Hidden Aim Bonus Rookie

Post by LouisdeFuines »

I`m reffering to:

http://www.ufopaedia.org/index.php/Difficulty_(LW2)

Here the last sentence.
LordYanaek
Posts: 940
Joined: Mon Jan 23, 2017 1:34 pm

Re: Hidden Aim Bonus Rookie

Post by LordYanaek »

OK, you meant his line :
UFOpedia wrote:Rookie difficulty only includes the XCom aim assist system which gives you hidden bonuses to aim each time an attack misses and after soldiers die.
I'll wait for a developer or beta tester to confirm this information. As far as i knew that had been removed but maybe they kept it for Rookie difficulty.
If it's still in effect, i think it wasn't a flat number but a number based on how many shots you missed or soldiers you lost. I don't remember how much thought.
Tuhalu
Posts: 433
Joined: Wed Feb 01, 2017 9:02 pm

Re: Hidden Aim Bonus Rookie

Post by Tuhalu »

From XComGameCore.ini (for LW2):

Code: Select all

; Rookies
AimAssistDifficulties[0]=( \\
    BaseXComHitChanceModifier=1.15, \\
    MissStreakChanceAdjustment=0, \\
    HitStreakChanceAdjustment=0, \\
    SoldiersLostXComHitChanceAdjustment=0, \\
    SoldiersLostAlienHitChanceAdjustment=0 )

; Veteran
AimAssistDifficulties[1]=( \\
    BaseXComHitChanceModifier=1.0, \\
    MissStreakChanceAdjustment=0, \\
    HitStreakChanceAdjustment=0, \\
    SoldiersLostXComHitChanceAdjustment=0, \\
    SoldiersLostAlienHitChanceAdjustment=0 )

; Commander
AimAssistDifficulties[2]=( \\
    BaseXComHitChanceModifier=1.0, \\
    MissStreakChanceAdjustment=0, \\
    HitStreakChanceAdjustment=0, \\
    SoldiersLostXComHitChanceAdjustment=0, \\
    SoldiersLostAlienHitChanceAdjustment=0 )

; Legend
AimAssistDifficulties[3]=( \\
    BaseXComHitChanceModifier=1.0, \\
    MissStreakChanceAdjustment=0, \\
    HitStreakChanceAdjustment=0, \\
    SoldiersLostXComHitChanceAdjustment=0, \\
    SoldiersLostAlienHitChanceAdjustment=0 )
As you can see, in Rookie difficulty all your guys should be getting their aim multiplied by 1.15 (15% more rather than 15 more). There are no other benefits. In every other difficulty, there are no benefits at all.

Looks like the wiki is wrong as it states Rookie as having a 120% global aim modifier.
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