What gameplay changing mods are you using?
Posted: Tue May 09, 2017 6:47 am
So in waiting for 1.3 I've been playing around with a lot of different mods, and I'm curious what gameplay changes others play with. I'm ignoring cosmetic, maps and class mods, since those are pretty plug and play regardless. But apart from that, this is the mods I use with some reasoning for why I use each one. I realize almost all of them makes the game easier, but the way LW2 is kicking my ass that doesn't matter much to me .
Liberate Job / Guerilla Job / Manufacture Job / Facility Hunt Job
More variety in what jobs havens can do. I've not used it much, but I like the option.
An Easier War: Dark Events
Makes the dark events that would normally be permanent end after a couple of months.
Tactical X4
Placable explosives, always fun.
Less BS Yellow Alert
Makes so that if a pod activates on the same turn it gets into yellow alert it won't be shoot at you, so less random flanking pods.
Hacking: Action Point Investment
Lets you get higher chance for hacking by allowing your soldier to get stunned for a while. Abusable with certain abilities that remove status effects, so need to be used honestly, and it's pretty rippy at times, so not something I've used much, but I like the option of taking that risk for increased hack reward.
Pistol Upgrades
Add weapon mods on pistols, 'nuff said.
Grimy's Loot Mod: Long War 2 OPEN BETA
Adds lots of different random gear, making soldiers more unique, which I like.
LW2 A Better AWC
Lets you change an AWC perk for a cost, which I like to use when making a few soldiers that are my "super heroes", to make them feel unique. I don't abuse it to just pick optimal powers on every soldier.
LW2_All_Officer_Perks
Officers gets both trees instead of having to pick powers. I just don't feel like trying to decide between the two powers.
LW2_Show_Faceless
Marks who are faceless in the havens. I like it to just get a small behind the scenes look, and the transparency makes me trust long war a bit more with the faceless, since I can see that it's not cheating with the faceless.
Partially Gifted
Train psi powers on non-psi soldiers. Customize to make certain soldiers special which I like.
Free Reload Anytime
Separate reloads from free-reloads for tactical purposes.
TONS of Utility Items
Lets you configure how many utility items soldiers can carry, letting me load up for harder missions at the cost of movement, and makes soldiers more customizable.
Commander's Choice
Pick classes on level up, I'm not a big fan of getting trolled by rng to get low aim sharpshooters and stuff (I already make strange builds since I enjoy making them, I don't need to be forced into it randomly as well).
Utility Slot Sidearms
Lets you place swords, gremlins and grenade launchers as utility items. Makes for more customizability, and more cross-class abilities combined with awc perks.
Remove Unique Restrictions
Removes restrictions on equipment that I don't feel adds anything to the game.
Extract Corpses
The ability to pick up and carry off advent and sectoid corpses on missions you normally don't get corpses. I feel this makes me keep considering taking some risks to get a payoff, and makes the game more exciting.
Avenger Events
Avenger Events: LW2 Pack
Random events that are mostly interesting small bonuses.
Additional Mission Types: LW2 Edition
Adds a few new mission types for variety. Some can be really dangerous too.
True Concealment for LW2
Timers don't move when you're concealed, which makes more logical sense to me, and tends to not change that much for me since usually I need to deal with a pod within the first few turns anyways. I don't use it for infinitely waiting for ideal time to cheese a mission.
Additional Dark Events
More dark events, variety is fun.
Steady Weapon
LW1 style steady weapon for everyone instead of needing the weapon mod. I just like the tactical option.
Veteran Training: Defense Matrix Edition
Gives some random xp rewards when you put soldiers on patrols. I like to think they snipe a few ayys in area around the avenger, or just when needing to evacuate a location.
Hack Plus
Gives a small hacking bonus on successful hacks, just because I like that they improve in their hack skills.
Overwatch Ignores Concealment
Makes overwatch fire from concealment to allow the ambushes from back from how xcom2 was at release (or pre-release? I forget). I think it makes sense, even though beagle got it nerfed. It's powerful for starter, but really not that much better than doing a proper attack or burninate to start an ambush.
Beatdown Skill
Gives every soldier a minor melee attack.
HunkerDownMod
Makes hunker down slightly better (removing burning, giving armor, etc)
The MOCX Initiative
Not actually seen in game yet, but it should in theory put in enemy xcom soldiers from my dark vip character pool, making for some interesting rare encounters.
Liberate Job / Guerilla Job / Manufacture Job / Facility Hunt Job
More variety in what jobs havens can do. I've not used it much, but I like the option.
An Easier War: Dark Events
Makes the dark events that would normally be permanent end after a couple of months.
Tactical X4
Placable explosives, always fun.
Less BS Yellow Alert
Makes so that if a pod activates on the same turn it gets into yellow alert it won't be shoot at you, so less random flanking pods.
Hacking: Action Point Investment
Lets you get higher chance for hacking by allowing your soldier to get stunned for a while. Abusable with certain abilities that remove status effects, so need to be used honestly, and it's pretty rippy at times, so not something I've used much, but I like the option of taking that risk for increased hack reward.
Pistol Upgrades
Add weapon mods on pistols, 'nuff said.
Grimy's Loot Mod: Long War 2 OPEN BETA
Adds lots of different random gear, making soldiers more unique, which I like.
LW2 A Better AWC
Lets you change an AWC perk for a cost, which I like to use when making a few soldiers that are my "super heroes", to make them feel unique. I don't abuse it to just pick optimal powers on every soldier.
LW2_All_Officer_Perks
Officers gets both trees instead of having to pick powers. I just don't feel like trying to decide between the two powers.
LW2_Show_Faceless
Marks who are faceless in the havens. I like it to just get a small behind the scenes look, and the transparency makes me trust long war a bit more with the faceless, since I can see that it's not cheating with the faceless.
Partially Gifted
Train psi powers on non-psi soldiers. Customize to make certain soldiers special which I like.
Free Reload Anytime
Separate reloads from free-reloads for tactical purposes.
TONS of Utility Items
Lets you configure how many utility items soldiers can carry, letting me load up for harder missions at the cost of movement, and makes soldiers more customizable.
Commander's Choice
Pick classes on level up, I'm not a big fan of getting trolled by rng to get low aim sharpshooters and stuff (I already make strange builds since I enjoy making them, I don't need to be forced into it randomly as well).
Utility Slot Sidearms
Lets you place swords, gremlins and grenade launchers as utility items. Makes for more customizability, and more cross-class abilities combined with awc perks.
Remove Unique Restrictions
Removes restrictions on equipment that I don't feel adds anything to the game.
Extract Corpses
The ability to pick up and carry off advent and sectoid corpses on missions you normally don't get corpses. I feel this makes me keep considering taking some risks to get a payoff, and makes the game more exciting.
Avenger Events
Avenger Events: LW2 Pack
Random events that are mostly interesting small bonuses.
Additional Mission Types: LW2 Edition
Adds a few new mission types for variety. Some can be really dangerous too.
True Concealment for LW2
Timers don't move when you're concealed, which makes more logical sense to me, and tends to not change that much for me since usually I need to deal with a pod within the first few turns anyways. I don't use it for infinitely waiting for ideal time to cheese a mission.
Additional Dark Events
More dark events, variety is fun.
Steady Weapon
LW1 style steady weapon for everyone instead of needing the weapon mod. I just like the tactical option.
Veteran Training: Defense Matrix Edition
Gives some random xp rewards when you put soldiers on patrols. I like to think they snipe a few ayys in area around the avenger, or just when needing to evacuate a location.
Hack Plus
Gives a small hacking bonus on successful hacks, just because I like that they improve in their hack skills.
Overwatch Ignores Concealment
Makes overwatch fire from concealment to allow the ambushes from back from how xcom2 was at release (or pre-release? I forget). I think it makes sense, even though beagle got it nerfed. It's powerful for starter, but really not that much better than doing a proper attack or burninate to start an ambush.
Beatdown Skill
Gives every soldier a minor melee attack.
HunkerDownMod
Makes hunker down slightly better (removing burning, giving armor, etc)
The MOCX Initiative
Not actually seen in game yet, but it should in theory put in enemy xcom soldiers from my dark vip character pool, making for some interesting rare encounters.