[Suggestion] Armors
Posted: Thu May 11, 2017 1:35 am
I've only unlocked the EXO suit in my game, I am mainly going off this: http://www.ufopaedia.org/index.php/Armor_(LW2)
So it seems a little strange to me that Medium armor gives the best protection.
I understand the direction Pavonis was going with it though
Light armor is for mobiity and extra abilities
Medium armor is for straight armor/HP
Heavy armor is for the weapon slot
Although from a lore perspective, it seems weird. It doesn't make sense that I move slower for carrying a single grenade, but I can wear a giant hulking suit of power armor with no mobility issues. Also the heavy weapons don't seem THAT useful in comparison to more armor, since most of your heavy-weapon damage will be handled by your technicals and grenadiers.
Wouldn't a mobility bonus/penalty make more sense? Like this
Light Armor: Mobility bonus, abilities
Medium Armor: No Mobility change, Decent armor/HP
Heavy Armor: Large mobility penalty. Amazing armor/HP and a heavy weapon slot.
It would make sense to put your tanks in the super heavy armor at that point
Also, it would make sense to increase the Armor bonus given by all the armors but lower the HP given. Giving straight armour and giving more aliens armour piercing rounds, I think, would increase the strategic depth of using armor, rather than just being straight up more tanky. Now you might have to decide to devote resources to taking out their guy with AP bullets shooting at your tank, or the guy who's about to flashbang 3 of your guys
So it seems a little strange to me that Medium armor gives the best protection.
I understand the direction Pavonis was going with it though
Light armor is for mobiity and extra abilities
Medium armor is for straight armor/HP
Heavy armor is for the weapon slot
Although from a lore perspective, it seems weird. It doesn't make sense that I move slower for carrying a single grenade, but I can wear a giant hulking suit of power armor with no mobility issues. Also the heavy weapons don't seem THAT useful in comparison to more armor, since most of your heavy-weapon damage will be handled by your technicals and grenadiers.
Wouldn't a mobility bonus/penalty make more sense? Like this
Light Armor: Mobility bonus, abilities
Medium Armor: No Mobility change, Decent armor/HP
Heavy Armor: Large mobility penalty. Amazing armor/HP and a heavy weapon slot.
It would make sense to put your tanks in the super heavy armor at that point
![Razz :P](./images/smilies/icon_razz.gif)