Question on Infiltration and Reflex Action chances

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rakoon79
Posts: 93
Joined: Wed Dec 30, 2015 8:03 am

Question on Infiltration and Reflex Action chances

Post by rakoon79 »

- For the benefit of simplicity, please consider Legend difficulty for all cases below. If any of the replies specifically target different difficulty level, please point it out : )
Increase Green Alert reflex action chance on Legend from 33 to 50
1) Is the Green-alert reflection chance different from yellow-alert reflection chance? If so, is there anyway to reduce that chance from 50%? (Not via ini-edits or something, but in more "legitimate" way in terms of game mechanics). Is this where the infiltration % (quoted below) comes in?
Infiltration percentage now affects reflex actions chances. The degree varies by difficulty. On lower diffs you can mostly lower it with good infil; on higher you mostly increase it with low infil.
2) Is the "reflex action chances" here specifically referring to green-alert reflex actions, or does it include yellow-alert reflex actions too?

3) Roughly at what % can we reduce the chance to 0% (if that's even possible on legend. If we can't, how much can we decrease it with 200%?)
Tuhalu
Posts: 433
Joined: Wed Feb 01, 2017 9:02 pm

Re: Question on Infiltration and Reflex Action chances

Post by Tuhalu »

Legend difficulty is quite brutal with reflex actions (all my numbers will be for Legend as you requested).

Yellow alert actions start at 38%. Green Alert actions start at 50%. Yellow alert actions are generally offensive in nature, so can be quite dangerous. Green Alert actions are always defensive, which can mean a lot of enemies going into overwatch.

Actions are checked against one enemy in a pod at a time. If one gets an action, the chance of the next action in that pod is reduced by 5%. If a check is failed, no change is made.

Infiltration has a massive effect on action chance. For every 1% below 100% infiltration, the chance of an action is increased by 1%. For every 1% above 100% infiltration, the chance of an action is decreased by 0.1%.

At best (200% infiltration) you have a 28% chance for yellow alert or a 40% chance of green alert on the first action in a pod. At worst, it's well over 100%, making every enemy react in some way.
rakoon79
Posts: 93
Joined: Wed Dec 30, 2015 8:03 am

Re: Question on Infiltration and Reflex Action chances

Post by rakoon79 »

Thanks so much. Everything I wanted to know :))
JulianSkies
Posts: 301
Joined: Thu Jan 19, 2017 12:17 am

Re: Question on Infiltration and Reflex Action chances

Post by JulianSkies »

To add one thing:
If an enemy in yellow alert is hit by overwatch fire when activated, they can no longer take yellow alert actions, but instead can only take green alert actions.
rakoon79
Posts: 93
Joined: Wed Dec 30, 2015 8:03 am

Re: Question on Infiltration and Reflex Action chances

Post by rakoon79 »

JulianSkies wrote:To add one thing:
If an enemy in yellow alert is hit by overwatch fire when activated, they can no longer take yellow alert actions, but instead can only take green alert actions.
Wow, if that's true, that's an interesting mechanic
chrisb
Pavonis Dev
Posts: 364
Joined: Mon Feb 27, 2017 8:43 pm

Re: Question on Infiltration and Reflex Action chances

Post by chrisb »

Here's the full breakdown for those wondering how this plays out for lower difficulties.

Rookie

Code: Select all

There are no green or yellow alerts for Rookie.
Veteran

Code: Select all

Green Alert: 20%
Yellow Alert: 20%
Reduction per 1% above 100%: 0.5%
Addition per 1% below 100%: 0.1%

Reaction chance @ 0%: 30%
No reactions above 140% infiltration.
Commander

Code: Select all

Green Alert: 33%
Yellow Alert: 33%
Reduction per 1% above 100%: 0.1%
Addition per 1% below 100%: 0.5%

Reaction chance @ 0%: 83%
Reaction chance @ 200%: 23%
Legend

Code: Select all

Green Alert: 50%
Yellow Alert: 38%
Reduction per 1% above 100%: 0.1%
Addition per 1% below 100%: 1%

Reaction chance @ 0%: 138%
Reaction chance @ 200%: 28%
Source

Code: Select all

REFLEX_ACTION_CHANCE_YELLOW[0]=0.0
REFLEX_ACTION_CHANCE_YELLOW[1]=0.20
REFLEX_ACTION_CHANCE_YELLOW[2]=0.33
REFLEX_ACTION_CHANCE_YELLOW[3]=0.38

REFLEX_ACTION_CHANCE_GREEN[0]=0
REFLEX_ACTION_CHANCE_GREEN[1]=0.20
REFLEX_ACTION_CHANCE_GREEN[2]=0.33
REFLEX_ACTION_CHANCE_GREEN[3]=0.50

REFLEX_ACTION_CHANCE_REDUCTION=0.05

HIGH_INFILTRATION_MODIFIER_ON_REFLEX_ACTIONS[0]=1.0
HIGH_INFILTRATION_MODIFIER_ON_REFLEX_ACTIONS[1]=0.5
HIGH_INFILTRATION_MODIFIER_ON_REFLEX_ACTIONS[2]=0.1
HIGH_INFILTRATION_MODIFIER_ON_REFLEX_ACTIONS[3]=0.1

LOW_INFILTRATION_MODIFIER_ON_REFLEX_ACTIONS[0]=0.0
LOW_INFILTRATION_MODIFIER_ON_REFLEX_ACTIONS[1]=0.1
LOW_INFILTRATION_MODIFIER_ON_REFLEX_ACTIONS[2]=0.5
LOW_INFILTRATION_MODIFIER_ON_REFLEX_ACTIONS[3]=1.0
mattprice516
Long War 2 Crew
Posts: 265
Joined: Tue Jan 10, 2017 12:49 am

Re: Question on Infiltration and Reflex Action chances

Post by mattprice516 »

rakoon79 wrote:
JulianSkies wrote:To add one thing:
If an enemy in yellow alert is hit by overwatch fire when activated, they can no longer take yellow alert actions, but instead can only take green alert actions.
Wow, if that's true, that's an interesting mechanic
It's true - at least it's supposed to be. Wounded enemies (by any source) cannot take yellow reflex actions.
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