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Switching secondaries around

Posted: Tue May 23, 2017 10:05 am
by Bullett00th
Before anything I'd like to point out that I'm not suggesting to implement such radical changes at this point, rather fantasize about a 'what if' scenario.

I feel like the combat knife is all but useless on the gunner, nor does it make sense thematically. If it was up to me I'd switch secondaries around as follows:

1) Combat knife - to the Ranger:
Pretty much functionally replaces the shottie while making rangers even more suitable for frontlines and less susceptible to melee attacks.

2) Sawed off shottie - to the Sniper:
An extreme close range self defense secondary makes sense to contrast the extreme long range primary, and limited ammo also makes so that snipers don't feel overly protected at close range.

3) Holo targeter - to the Gunner:
because that's how we're used to have it, gunners always holotargeted.

alternatively you could just leave the holo to snipers and switch the Ranger and Gunner's secondaries around, although I don't think that shotties will do much good for gunners either.
Or maybe just switch around the gunner and sniper secondaries so that snipers have the knife as a close range self defense weapon.

Again this is all the field of hypothetical because at this point nobody would rework the skill trees to adapt to such changes even if they were to take place

Re: Switching secondaries around

Posted: Tue May 23, 2017 10:19 am
by RookieAutopsy
I know sawnoff rangers are a thing and they work well, just not to my flavour. I rely heavily on infantry rangers and I like to keep the shotgun handy, for close encounters.

Re: Switching secondaries around

Posted: Tue May 23, 2017 10:27 am
by Bullett00th
RookieAutopsy wrote:I know sawnoff rangers are a thing and they work well, just not to my flavour. I rely heavily on infantry rangers and I like to keep the shotgun handy, for close encounters.
I love sawed off shotties on rangers, even building one with a trial close range build with SMG to see how well it works.
So far shotties on rangers helped me deal with quite a few faceless.

Just saying that maybe having a knife instead wouldn't hurt them functionally, and would maybe even give somee benefits.
Or, like I said, leave shotties to rangers and switch the knife&holo targeter between gunners and snipers

Re: Switching secondaries around

Posted: Tue May 23, 2017 11:15 am
by Clibanarius
Bullett00th wrote:Before anything I'd like to point out that I'm not suggesting to implement such radical changes at this point, rather fantasize about a 'what if' scenario.
Fantasize no longer. Look up the Shadow Ops classes for LW2. I think some of them match your theorycrafted classes.

Re: Switching secondaries around

Posted: Tue May 23, 2017 11:27 am
by Bullett00th
Clibanarius wrote:
Bullett00th wrote:Before anything I'd like to point out that I'm not suggesting to implement such radical changes at this point, rather fantasize about a 'what if' scenario.
Fantasize no longer. Look up the Shadow Ops classes for LW2. I think some of them match your theorycrafted classes.
Not a fan of mod classes, at least not on a first playthrough.

But thank you for the suggestion

Re: Switching secondaries around

Posted: Tue May 23, 2017 4:30 pm
by JulianSkies
For what's worth, the main reason the Gunner has the combat knife is because they... Really don't need a secondary weapon much if at all. So the combat knife is a sorta filler weapon there just Just In Case.

Re: Switching secondaries around

Posted: Tue May 23, 2017 4:45 pm
by Saph7
The combat knife has two uses on the Gunner:

1) it only uses one action, so you can stab one target and then shoot another,
2) the Gunner's cannon has close range penalties, so the knife is useful when you need to be up close for whatever reason.

Since Rangers can use their first action to shoot with Light Em Up, and get good close range bonuses with all their weapons, the knife would be completely pointless on them.

Re: Switching secondaries around

Posted: Tue May 23, 2017 5:22 pm
by Dlareh
What Saph7 said. Also holo targeter makes sense on Sharpshooters since it can be used from squadsight range when they aren't shooting. (If you want them to have a close range weapon, pistols are for you)

Basically the secondaries make a lot of good sense where they are now and there's no reason to switch them around.

Stun gun makes sense on assaults because it gives even low aim ones something to occasionally do from range when they can't use their shotgun.

Re: Switching secondaries around

Posted: Tue May 23, 2017 5:26 pm
by Iridar51
It would be cool if every class had access to every secondary. Even if you could shoot yourself in the foot by making a gun-toting specialist or a melee-oriented sniper - why the hell not?

Re: Switching secondaries around

Posted: Tue May 23, 2017 5:55 pm
by hewhoispale
Iridar51 wrote:It would be cool if every class had access to every secondary. Even if you could shoot yourself in the foot by making a gun-toting specialist or a melee-oriented sniper - why the hell not?
There are mods based around this idea, but it kinda makes it a nightmare to balance unless the mod is based around the concept to start with.

Re: Switching secondaries around

Posted: Tue May 23, 2017 7:45 pm
by sadh
RookieAutopsy wrote:I know sawnoff rangers are a thing and they work well, just not to my flavour. I rely heavily on infantry rangers and I like to keep the shotgun handy, for close encounters.
Just wanted to let you know that someone got your Aliens reference!

https://www.youtube.com/watch?v=fEs8j4_hrUY

Re: Switching secondaries around

Posted: Tue May 23, 2017 9:47 pm
by Bullett00th
sadh wrote:
RookieAutopsy wrote:I know sawnoff rangers are a thing and they work well, just not to my flavour. I rely heavily on infantry rangers and I like to keep the shotgun handy, for close encounters.
Just wanted to let you know that someone got your Aliens reference!

https://www.youtube.com/watch?v=fEs8j4_hrUY
dammit how did I miss this?? I just rewatched Aliens this Sunday