QoL wishlist based on 1.4

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trihero
Posts: 1099
Joined: Sun Jan 01, 2017 7:01 am

QoL wishlist based on 1.4

Post by trihero »

Simply a wishlist

-autostop the world map when a region goes from strength 3 to 4. Due to the gamey way where retaliations start to largely become active at str 4, it would be nice for the game to pause at these breakpoints to give you the chance to hide your rebels and dump your advisers. This is a QoL change because you technically can force yourself to check every day the strength of all your regions, but it gets very tedious after a while especially when you have a lot of regions

-would love it if there were some mod or some way to shut up all the damn "low on scientists, not doing research, no positive income..." all those bullshit audio messages. There are totally legitimate reasons why I have no rebels on supply, why I have excess engineers hanging around, etc. It gets annoying AF to return to the avenger to get audio-assaulted. I'm ok with like symbols and text, but audio is just overwhelming.

Feel free to add your QoL wishlist.
sacho
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Re: QoL wishlist based on 1.4

Post by sacho »

I would like there to be a way to pass a little bit of time quickly.

Currently, you can hit "scan" to pass time quickly, and it will stop on any pause events, but there's no safe way to pass just a little bit of time with it. If you try hitting "scan" quickly twice, it's possible your first hit will be paused by a pause event, and your second hit will turn on the "scan" again. This happens to me all the time and makes passing time in 1-2 hour chunks very frustrating. You can't even predict whether it would happen because you might get a random pause on recruit!
trihero
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Re: QoL wishlist based on 1.4

Post by trihero »

Good point sacho, that reminds me I wish you could press the spacebar to do passive scanning on the world map. You can press the spacebar to resume scanning on PoIs/making radio relays, but you can't resume passive scanning just on a region with the spacebar.
Dlareh
Posts: 125
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Re: QoL wishlist based on 1.4

Post by Dlareh »

For passing a bit of time, "slomo 0.1" works reasonably well to give you more control of start/stop scanning. Use "slomo 1" to return to normal.

----
My biggest QoL peeve with Long War 2 is the ridiculousness of the Haven and Squad selection systems.

Cannot pull a soldier from Haven duty from a mission squad selection screen?

Cannot assign a soldier to Haven duty when they are a member of a named squad?

Ugh.
Excitement continues to build as city centers across the globe prepare for the latest incarnation of Groundhog Day.
stevemoonpig
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Re: QoL wishlist based on 1.4

Post by stevemoonpig »

Pretty big one, but I'd love to have a loadout manager so I could save a loadout then re-equip it on any soldier. This could get pretty elaborate pretty fast, but I'm surprised there doesn't seem to be any mod that does this, especially since there was a really good one created for EW. Features I'd like for it:

Create a default loadout for each class and for each soldier
Auto select highest available tech weapon when equpping (so the loadout just specifies "rifle" and it gives you the best one you have, same for weapon mods)
Button to equip a specific loadout for each soldier, or equip the whole squad with their default
Zyxpsilon
Posts: 274
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Re: QoL wishlist based on 1.4

Post by Zyxpsilon »

-- FIX the "Under-Avenger-Camera" bug.

-- Enlarge the Resistance Management Screen so that all 16 regions can fit at once (I wouldn't even mind losing the pointless Cyan symbols at the bottom if ONE taller overlay must be used!). Related; find a way to add some width also to develop a more complete set of Tabs, minimally adding other details aside from stack of Supply/principles (INCOME) like how far Rebels are standing at Intel Jobs. Integrate RoboJumper's Jobs Selector mod.

-- PUT SquadIcons on the Status field(s) of the Barracks List where each soldiers could then be detected MUCH more rapidly and, throw a parser hook for such ID tags while you are introducing new logic code to that function.

-- Add a tracking system for Infiltrations Percentages as they *currently* stand directly into the SquadManagement screen.. possibly appended to the right side of the status strings (ON MISSION) for each Squad lines. Basicly removing the need to seek those highly variable values from a cumbersome Geoscape visual scan of their individual Mission/Pending boxes. This "stack of precise values" could also be presented straight as a swift summary on the Geoscape, btw... maybe right above the HUD-Globe-Arrow at the bottom left.

-- Still Stop the Geoscape scanning process at other Infiltration key-intervals aside from the pure 100%. Intel is precious & so is the exact moment when we can decide to push our "ratios" within certain limits based on the Difficulty levels Delta maths involved. Ex; 100% of 75% is equal to a final 150%--@Vulnerable... ETC. ;)

There are some more "less-important" things i would want.. but the above has the essential needed Gameplay/QoL Features in my case.
JM01
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Re: QoL wishlist based on 1.4

Post by JM01 »

Zyxpsilon wrote:-- FIX the "Under-Avenger-Camera" bug.
Given the super inconsistent nature of the bug and all of the different variables I doubt this is going to be fixed anytime soon (if at all). This is a stupid bug and I also wish they would fix it. Luckily I found that at the very least if I use the console to exit the game instead of forcing it closed I don't get a log stored in the log folder which is great because those logs are freaking HUGE.

Also one super odd thing I noticed about this. Every time this happens and I load back into the mission I hear an explosion that sounds like a mech exploding even if there is no mech on the mission which is super odd.
Zyxpsilon
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Re: QoL wishlist based on 1.4

Post by Zyxpsilon »

True that this flaw is very unpredictable.. but by pressing ESC i can at least get to the Menu for a quick exit and then simply reload the last Autosave which performs some indirect "engine" reset. After that, the bug doesn't happen during that particular game session and i can safely return to the Avenger screens to continue the usual post-mission cycles.

Although i don't play with IronMan mode.. i can certainly see how extremely annoying this flaw can be for people trying to trust their tactical ending phase for a consistant gameplay experience. The main reason why PI should certainly do their best to figure that flawed code condition.

I know for a fact that it might well be a Pre-Compiled memory-leak within Vanilla files though.. furthermore complicating LW2 task in identifying THE solution for this.

But, as they say -- we can only wish. :)
JM01
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Re: QoL wishlist based on 1.4

Post by JM01 »

Zyxpsilon wrote:True that this flaw is very unpredictable.. but by pressing ESC i can at least get to the Menu for a quick exit and then simply reload the last Autosave which performs some indirect "engine" reset. After that, the bug doesn't happen during that particular game session and i can safely return to the Avenger screens to continue the usual post-mission cycles.

Although i don't play with IronMan mode.. i can certainly see how extremely annoying this flaw can be for people trying to trust their tactical ending phase for a consistant gameplay experience. The main reason why PI should certainly do their best to figure that flawed code condition.

I know for a fact that it might well be a Pre-Compiled memory-leak within Vanilla files though.. furthermore complicating LW2 task in identifying THE solution for this.

But, as they say -- we can only wish. :)
Huh lucky you that you only get this once a day. I get this about 3 to 4 times a session. Pretty god damn annoying but at least I can exit fast. Probably one of the dumbest bugs I have ever come across.
Clibanarius
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Re: QoL wishlist based on 1.4

Post by Clibanarius »

Stop using voice pack mods. I've never had the Stuck Under The Avenger bug even once, and I run with a lot of cosmetic mods. Never used a voice pack once. Everyone else who complains about getting the bug? Tons of them in their modlist. Might just be a coincidence, but give up your silly anime waifu voices anyway, it's silly.
Zyxpsilon
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Re: QoL wishlist based on 1.4

Post by Zyxpsilon »

I do NOT have a single Voice-Pack activated here either!

BUT -- i maintain extensive GFX mods of my own like LAByrinth + GeoscApps + qUIck(s) which may add some structural stack loops. Just the qUIck_FLG pack series generates 200+ Nations with as much new Cities too -- right there.. that's a whole-lotta custom templates to deal at runtime.

We mostly all know it's a wacky memory leak -- how to handle it correctly is what we surely wish for.
Zyrrashijn
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Re: QoL wishlist based on 1.4

Post by Zyrrashijn »

Zyxpsilon wrote:-- FIX the "Under-Avenger-Camera" bug.
Ironically, seeing this bug appearing for many after prolongued playing and not occurring to me even once, as I often only manage to do two tactical missions tops and the strategy in between, one could argue it's the game's way to tell you: Get a live, geek. :geek:

:lol: :roll:
Steve-O
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Re: QoL wishlist based on 1.4

Post by Steve-O »

Zyrrashijn wrote:
Zyxpsilon wrote:-- FIX the "Under-Avenger-Camera" bug.
Ironically, seeing this bug appearing for many after prolongued playing and not occurring to me even once, as I often only manage to do two tactical missions tops and the strategy in between, one could argue it's the game's way to tell you: Get a live, geek. :geek:
I agree that this issue seems to crop up after playing for an extended period of time. Some sort of memory leak, I guess.

Definitely not related to voice packs (although maybe exacerbated by them) - I've never used a voice pack mod ever, and I've seen this bug plenty.

The continued existence of this bug has been noted and complained about many times in the past. I seem to recall Pavonis establishing in no uncertain terms that this is a Vanilla bug they can't fix, much as they might want to.
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WanWhiteWolf
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Re: QoL wishlist based on 1.4

Post by WanWhiteWolf »

Zyxpsilon wrote:-- FIX the "Under-Avenger-Camera" bug.

There are some more "less-important" things i would want.. but the above has the essential needed Gameplay/QoL Features in my case.
THIS

+
I would personally like the squad icon to show for each soldier.

Reason is that sometimes a squad has members that are not available for duty (e.g. injuries , commander training ...etc). Therefore it makes sense to use the remaining soldiers for other activities until everyone is back (e.g. train AWG or fill 1 spot to another squad). I think most people can remember when a squad is crippled but me at least, I can't remember the names of all soldiers in each squad. So I always have to look not to break a full squad when looking for that +1 soldier needed for a mission.
llll BlackFlag
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Re: QoL wishlist based on 1.4

Post by llll BlackFlag »

Allow VIPs to pick up loot. I understand them not being able to carry a soldier who is bleeding out, but why can't they bend down and pick up a scope or a datapad they're standing next to?
Jacke
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Re: QoL wishlist based on 1.4

Post by Jacke »

llll BlackFlag wrote:Allow VIPs to pick up loot.
There's a mod for that: "VIPs Grab Loot". And there's also the mod "Gremlins Grab Loot" using a Specialist action.
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DrBeast
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Re: QoL wishlist based on 1.4

Post by DrBeast »

In my 800+ hours of XCOM2 I have only encountered the Camera-Stuck-Under-The-Avenger bug twice - both times I noticed the game had failed to connect to My2K. I use voice mods quite extensively (it's WTR's fault, he needs to stop making all those awesome voice packs :P ).

As for QoL mods, I would love to simply be able to browse through my soldiers (next/previous) in the order they show up in the bloody Armory! It cannot be *THAT* hard, can it?!
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Zyxpsilon
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Re: QoL wishlist based on 1.4

Post by Zyxpsilon »

Connect to My2K... ??

Oh gully.. IF that proves to be the exact cause -- i'm fairly sure a PI code solution for *IT* would be almost trivial.

PS; I clearly remember in the early days of XC2 release, someone mentionned that there was VERY high risks of runtime troubles with that Online-Hook to 2K. So maybe this is now proven true.
belhedler
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Re: QoL wishlist based on 1.4

Post by belhedler »

WanWhiteWolf wrote:I would personally like the squad icon to show for each soldier.
+1 but the requirement is more about getting to the squad panel from the soldier panel.

Although I found two workarounds:
a. labeling each squad with a letter and putting said letter at the beginning of the name of said soldier. Well it works but it's kind of awful.
b. give all squad mates the same nationality thus the same flag thus actually seeing your squads in the armory. That's actually clever but breaks immersion and takes a bit of time to configure.

My own wish:

1. Rework Fire of Control PCS as a ingame capability like Fallout Tactics Sentry mode works: you choose the reaction level to take overwatch shots between a predefine set of values (which could be the same as FOC PCS for instance although I think a >=90% one should be a tactically interesting addition). This is your responsibility as the commander. And this will be likely a noticeable addition to the tactical side. As it stands FOC PCS is an extremely bad take wasting a PCS slot. The idea itself was brilliant. Until then we will keep wasting shots at a rushing Advent Lancer who took the initiative to attack first from afar, and our dumb XCOM team happily wasted all of their overwatch shots on him. Best personal count so far has been 11 missed shots, that's what you would call a critical failure. Should the stance have existed I would have decided that 2 of my squad mates were allowed to take 33% chance reaction hits, 5 of the other ones would take 50% and the last ones only the highest chance because of the damage to chance ratio (they were snipers)

2. AWC perks a bit less random. In reality of my 154 squad members only one third has AWC perk combination I would consider worth training. All utility perks are OK though. So I would say the problem lies in the offensive tree perks. Some perks should not appear at all as they are inapplicable to the soldier class.

3. Minor but QoL : can go to officer control from a soldier menu EVEN if this soldier is not an officer yet.
Last edited by belhedler on Sat Jun 03, 2017 3:07 pm, edited 1 time in total.
belhedler
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Re: QoL wishlist based on 1.4

Post by belhedler »

DrBeast wrote:As for QoL mods, I would love to simply be able to browse through my soldiers (next/previous) in the order they show up in the bloody Armory! It cannot be *THAT* hard, can it?!
I think you browse through the natural order, i.e in the same order you got your soldiers, whereas the armory use your sorting order which is by default according to rank but you can select others (although some of them have bugs such as sorting by class leaves holes and unordered arrays)
Dlareh
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Re: QoL wishlist based on 1.4

Post by Dlareh »

Would it be possible for quick response missions, like retaliations, to pop up a "Must Launch Now Or Abort" message right before expiring?
Excitement continues to build as city centers across the globe prepare for the latest incarnation of Groundhog Day.
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