Water and Stun Gun

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VanTheMan
Posts: 14
Joined: Wed May 17, 2017 1:19 am

Water and Stun Gun

Post by VanTheMan »

So I'm assaulting a troop column and the map has a big pond in the middle, and I'm thinking "damn, these incendiaries I brought suck now." For those that haven't had it happen, burning status is cancelled by jumping in water. The AI knows it and uses it.

Then I think, what if something was exceptionally good against "standing in water"? If it were anything in LW2 it'd be the stun gun.

Just sharing a thought since, as far as I know there isn't anything special that happens currently (though I don't have a stun gun with me and I haven't tried/tested it). Would it be crazy hard to add a gameplay effect there? Like extra damage, longer stun, AoE to other water tiles or something? Since the game has the fire cancelling effect it has code that knows that water tiles are water tiles, I assume.
Sparky79
Posts: 47
Joined: Sun Apr 02, 2017 8:59 pm

Re: Water and Stun Gun

Post by Sparky79 »

... 650 hours played and I never noticed water ...
I should really learn to pay more attention. :lol:
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