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Redscreen Rounds and Fan Fire

Posted: Fri Jun 02, 2017 9:06 pm
by IslamDunk
The description of Redscreen Rounds say "Lowers target's hack defense by 25 with every hit".
So does Fan Fire trigger Redscreen Rounds' Effect three times when all hits are registered?

<Edit>
In theory, a Ranger with the skiil tree below

Light 'em Up
Walk Fire
Locked On
Center Mass
Executioner
Grazing Fire
Rapid Fire
Combat Fitness

with all Pistol Perks can perform the following;

Light 'em Up > Lightning Hands > Fan Fire (5 stacks)
Lightning Hands > Fan Fire > Light 'em up (5 stacks)
Lightning Hands > Fan Fire > Walk Fire (5 stacks)
Lightning Hands > Fan Fire > Rapid Fire (6 stacks)

so if all shots are successfully registered, a Ranger can lower a target's Hack Defense by a maximum of 150, BUT ONLY IF the Redscreen Rounds Effect is stackable.

Re: Redscreen Rounds and Fan Fire

Posted: Sat Jun 03, 2017 8:34 am
by Manifest
It didn't used to. But in the 1.3 bugfixes section there's a line that now says they do. So they were intended to stack and should stack now.

Re: Redscreen Rounds and Fan Fire

Posted: Sat Jun 03, 2017 2:19 pm
by JulianSkies
Manifest wrote:It didn't used to. But in the 1.3 bugfixes section there's a line that now says they do. So they were intended to stack and should stack now.
They should stack, yes, but I would still be careful with Fan Fire, I am not confident this ability would apply a status effect thrice.

Re: Redscreen Rounds and Fan Fire

Posted: Mon Jun 05, 2017 12:17 am
by bountygiver
JulianSkies wrote:
Manifest wrote:It didn't used to. But in the 1.3 bugfixes section there's a line that now says they do. So they were intended to stack and should stack now.
They should stack, yes, but I would still be careful with Fan Fire, I am not confident this ability would apply a status effect thrice.
it won't, it uses multi target to hit the additional 2 times, which are not affected by ammo effects, same bug as faceoff.

Re: Redscreen Rounds and Fan Fire

Posted: Mon Jun 05, 2017 8:52 am
by gimrah
bountygiver wrote:
JulianSkies wrote:
Manifest wrote:It didn't used to. But in the 1.3 bugfixes section there's a line that now says they do. So they were intended to stack and should stack now.
They should stack, yes, but I would still be careful with Fan Fire, I am not confident this ability would apply a status effect thrice.
it won't, it uses multi target to hit the additional 2 times, which are not affected by ammo effects, same bug as faceoff.
Does ammo not work with faceoff? That sucks.

Re: Redscreen Rounds and Fan Fire

Posted: Mon Jun 05, 2017 8:59 am
by Franzy
It's not a bug, AFAIK, it's a feature. Only the first target is affected by on-hit effects.

Re: Redscreen Rounds and Fan Fire

Posted: Mon Jun 05, 2017 8:40 pm
by bountygiver
gimrah wrote:
bountygiver wrote:
JulianSkies wrote: They should stack, yes, but I would still be careful with Fan Fire, I am not confident this ability would apply a status effect thrice.
it won't, it uses multi target to hit the additional 2 times, which are not affected by ammo effects, same bug as faceoff.
Does ammo not work with faceoff? That sucks.
not for anyone beyond the first target, that's why I made this http://steamcommunity.com/sharedfiles/f ... =892359262