The Forge deeply remote EVAC zone...
Posted: Mon Jun 12, 2017 8:10 pm
Just completed my first since v1.4 --
I really don't get why the entire Squad now has to go alll the way back to the initial DropZone for evac (unless i'd be chased by some re-inforcements -- which didn't happen in that case by error?). That's a clear _"StopWastingMyTime"_ flaw or some automatic console calls with TATC.
Soooooo... ideally, you'd probably have to re-consider this scripting change please -- maybe even let us "Call-Skyranger" as we once could.
I really don't get why the entire Squad now has to go alll the way back to the initial DropZone for evac (unless i'd be chased by some re-inforcements -- which didn't happen in that case by error?). That's a clear _"StopWastingMyTime"_ flaw or some automatic console calls with TATC.
Soooooo... ideally, you'd probably have to re-consider this scripting change please -- maybe even let us "Call-Skyranger" as we once could.