1.4 detection radius
Posted: Sat Jun 17, 2017 10:30 am
Hi,
First: thank you to Pavonis for this update to LW2, it's brilliant!
How do you guys deal with higher detection radius? Units now seem to routinely have 12-15 tiles detection range. I'm not talking drones - I'm talking ADVENT. For example, on my current mission ADVENT has 15 tiles of detection around their units. It's 55% inflitrated supply raid. Drones seem to have ~15 tile detection radius on a 100%-infiltrated mission (combined with their extreme mobility this is basically gg in terms of stealth).
Because sight range is barely above that, the only way NOT to get detected is to move by 2-3 tiles at a time, or you simply get busted on your first turn (with pods being more frequent). That defeats the purpose of "infiltration" (other than number of units available).
Perhaps vigilance + strength + infiltration % is supposed to discourage stealth game, but I am genuinely wondering what can I do as a player to avoid being detected by pods all over the map, all the time.
Note: My goal isn't to stealth the mission - the point is to NOT activate a pod accidentally in the first 2 of 20+ turns.
What was the 3-4 days of preparing for a mission when you get busted on first minute of it? ![Smile :)](./images/smilies/icon_e_smile.gif)
First: thank you to Pavonis for this update to LW2, it's brilliant!
How do you guys deal with higher detection radius? Units now seem to routinely have 12-15 tiles detection range. I'm not talking drones - I'm talking ADVENT. For example, on my current mission ADVENT has 15 tiles of detection around their units. It's 55% inflitrated supply raid. Drones seem to have ~15 tile detection radius on a 100%-infiltrated mission (combined with their extreme mobility this is basically gg in terms of stealth).
Because sight range is barely above that, the only way NOT to get detected is to move by 2-3 tiles at a time, or you simply get busted on your first turn (with pods being more frequent). That defeats the purpose of "infiltration" (other than number of units available).
Perhaps vigilance + strength + infiltration % is supposed to discourage stealth game, but I am genuinely wondering what can I do as a player to avoid being detected by pods all over the map, all the time.
Note: My goal isn't to stealth the mission - the point is to NOT activate a pod accidentally in the first 2 of 20+ turns.
![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)