Armor Suit Questions

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dwhansen777
Posts: 16
Joined: Sun May 07, 2017 4:39 pm

Armor Suit Questions

Post by dwhansen777 »

EXO Suit...what capability does the "heavy weapon slot" actually provide...does it add either a rocket/flamer/grenade launcher to the soldier? Any effects on mobility?

WAR Suit...what is the "shieldwall" function/capability?

What is the general opinion of the "best" armor option for N/N?

TXS
Sparky79
Posts: 47
Joined: Sun Apr 02, 2017 8:59 pm

Re: Armor Suit Questions

Post by Sparky79 »

Lets see from the top:
1) the heavy slot lets you mount a heavy weapon (default shredder cannon - you can build others as you research them) and on technical it gives you either +1 rocket or +2 flame thrower charges
2) it does not affect mobility. Only light armour (spider and wraith) do
3) shieldwall function is similar to the spark. You get one point for armour and make like a high cover. So another soldier can use the heavy armour wearing one as cover. To be honest is not the best tactic as it invites AoE attacks.
4)Ok ... nn means night night to me so not sure what you mean. :D I prefer light armour on shinobi for flanking and covering distances for sword attack, sharpshooters for getting to high ground easy and grenadiers - basically the same units I would equip SMG on. Heavy armour (when I use them)I would put on specialists, psi, technicals (not a big fan of techs). The standard armour is my go to for everyone else.

Hope this helps a bit.
stefan3iii
Posts: 319
Joined: Wed Feb 01, 2017 3:49 am

Re: Armor Suit Questions

Post by stefan3iii »

Exo suits on everyone, I don't even build standard armor. Mobile armor is great on snipers, but kind of expensive to research just for them.
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