Does the armor from Combat Awareness actually do anything?
Posted: Tue Jun 20, 2017 12:54 pm
I hesitate to fill up the bug report forum with more complaints without being sure, but I noticed something in my ironman campaign, and I'm wondering if anyone else had noticed the same.
I love overwatch spec'd gunners, rangers, and specialists, so I'm running with a bunch of them, and I got a lot of Combat Awareness PCS chips, so they all have them.
Last night my gunner was suppressing, and 2nd pip of armor (he had 1 already from Predator) from Combat Awareness appeared as expected. Then he took a shot to the face from an advent. The armor pip disappeared (again, as expected, since once you take a hit you are no longer on overwatch/suppression).
More importantly, the damage flyover showed "1 ARMOR, 3 DAMAGE". That made me wonder whether the game was removing the overwatch, and therefore the armor, **before** calculating the damage. If so, this makes armor from combat awareness completely useless.
The problem is that I have no way to know what the actual damage roll was, and I've learned not to completely trust the flyover reporters, since I have Perfect Information enabled. It's certainly possible that the damage roll was 5, properly reduced by 2, and the flyover didn't report it correctly.
Seems like it would be easy enough to test for someone with dev chops, though.
I love overwatch spec'd gunners, rangers, and specialists, so I'm running with a bunch of them, and I got a lot of Combat Awareness PCS chips, so they all have them.
Last night my gunner was suppressing, and 2nd pip of armor (he had 1 already from Predator) from Combat Awareness appeared as expected. Then he took a shot to the face from an advent. The armor pip disappeared (again, as expected, since once you take a hit you are no longer on overwatch/suppression).
More importantly, the damage flyover showed "1 ARMOR, 3 DAMAGE". That made me wonder whether the game was removing the overwatch, and therefore the armor, **before** calculating the damage. If so, this makes armor from combat awareness completely useless.
The problem is that I have no way to know what the actual damage roll was, and I've learned not to completely trust the flyover reporters, since I have Perfect Information enabled. It's certainly possible that the damage roll was 5, properly reduced by 2, and the flyover didn't report it correctly.
Seems like it would be easy enough to test for someone with dev chops, though.