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BEO / co mecahics question

Posted: Sun Jun 25, 2017 5:26 pm
by DjAci
Hi guys, i have a technical question for those that know this subject matter.

Namely BEO and other crit enhancing perks/items like cutthtroat, talon rounds...

The question is, how does BEO calculate damage? Does it add to base damage then multiplied by 1.5 for crit (like in Long war 1 i think), or does it add directly to crit damage?

As an example. Suppose we have a weapon that does 10 damage. So it does 15 damage on crit. Now, what happens if we have BEO that gives +2 to crit. Will the crit damage be (10+2)*1.5=18 or 12+1.5 +2=17?

Re: BEO / co mecahics question

Posted: Sun Jun 25, 2017 8:59 pm
by fowlJ
Crits in general are additive in XCOM 2, rather than multiplicative in LW1 - each weapon has a Crit Damage value that is added to the normal damage roll, and Bring Em On and other crit modifiers (with the exception of Killer Instinct which multiplies the whole damage roll) add themselves to that.