Vanilla classes?
Posted: Fri Jul 14, 2017 10:22 pm
Hi, I'm not a fan of the new classes but like elements of LW2. Does anyone know of a mod that restores the classes back to their original design, please?
http://www.pavonisinteractive.com/phpBB3/
http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=26535
I don't think Commander's Choice can do this. I use it and it only shows the LW2 soldier classes as options. I looked through its config and couldn't find anything to change this.Antifringe wrote:The easiest way would to be to use Commander's Choice and just manually switch everyone to the old class, which still appears in the CC menu.
Can't think why it's doing that, except due to another mod interaction. Are you sure it's up to date (v1.1.0 2017 Feb 4), by default blocking promoting rookies on the After Action screen to use the new function in the Armory ?Antifringe wrote:It does for me, and it's actually been a problem, because I sometimes accidentally pick the vanilla version of the class that I really want. I'm surprised to hear that this isn't default CC behavior. I guess it's some kind of weird mod interaction.
Confirmed, it definately doesn't allow for vanilla classes, that is to say, the classes in a vanilla configuration. I can set someone to a Sharpshooter, for example, but they still use a Holotargeter as a secondary weapon rather than a Pistol. I do not want that. I do not like that. The big thing that's putting me off this mod is that I hate the new classes with a passion. I appreciate a lot of work may have gone into their creation but they're just not for me and I want to be able to play LW2 but with Firaxis' classes if that's at all possible.Jacke wrote:I don't think Commander's Choice can do this. I use it and it only shows the LW2 soldier classes as options. I looked through its config and couldn't find anything to change this.Antifringe wrote:The easiest way would to be to use Commander's Choice and just manually switch everyone to the old class, which still appears in the CC menu.
I think this is because LW2 disables the XCOM vanilla classes. Couldn't find in which config file that's done.
I think to use the vanilla classes, LW2 would have to be metamodded to disable its classes and not disable the vanilla classes. As well, so much else is changed and there's no guarantee the progression of the vanilla classes would work or that they could face the challenges of LW2 without other modification.
Well first of all I retract my 'solution' because it appears to fundementally break the game. I wasn't getting any missions whatsoever which I assume is not normal. Secondly I've just tried another test and it most definately doesn't work. I get the classes that are named after the vanilla ones that are specific to LW2, for example the Ranger class, but it's the LW2 Ranger class with the Assault Rifle primary and Sawn off Shotgun secondary weapons, or the Sharpshooter with the holotargeter rather than the pistol. Did you check the loadouts or just assume they were vanilla?Antifringe wrote:I'm not sure what to say. It absolutely works on my end. I just did a quick sanity test to confirm. I can switch between the vanilla two tree classes and the LW three tree classes just fine. I can post screenshots if someone really wants me to.
Enlightenment dawns!Antifringe wrote:Here's my CC menu. These are the vanilla classes:
If you don't have a keyboard to generate those special characters, here's how to handle them.Antifringe wrote:You must use the quote marks, and you must get the capitalization correct. It's annoying, because the names are displayed in all caps, bu thte data is actually not stored that way. So "BOB JONES" is actually "Bob Jones." You must also include any special characters (e.g. Peréz, not Perez).
I've actually been playing LW2 with a modified set of LW2 classes, which I achieved with a few ini tweaks. In my case, I was just splitting "Sharpshooter" into "Sniper" and "Spotter" to differentiate the ones I was planning to spec with the Holotargeting perks (likewise splitting "Specialist" into "Medic" and "Hacker") - but I gave both halves all the same skills to avoid issues with UI or progression and just focused on the side of the skill tree I wanted with each.Jacke wrote: I think to use the vanilla classes, LW2 would have to be metamodded to disable its classes and not disable the vanilla classes. As well, so much else is changed and there's no guarantee the progression of the vanilla classes would work or that they could face the challenges of LW2 without other modification.
My menu looks noting like that. It looks like this:Antifringe wrote:Here's my CC menu. These are the vanilla classes:
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I don't know if this is functionality being added coincidentally by some other mod on my end, or if this is functionality being coincidentally disabled by some other mod on your end.
Anyways, it's all moot, because the MakeSoldierAClass command should work just fine. LW2 doesn't overwrite the old classes, it just creates 8 new ones. You can still access the old ones by typing:
MakeSoldierAClass "Firstname Lastname" Ranger
You can go back by using the LW2 names:
MakeSoldierAClass "Firstname Lastname" LWS_Ranger
You must use the quote marks, and you must get the capitalization correct. It's annoying, because the names are displayed in all caps, bu thte data is actually not stored that way. So "BOB JONES" is actually "Bob Jones." You must also include any special characters (e.g. Peréz, not Perez).
Actually I spoke too soon on perks. Using the console to pomote to a vanilla class also provides the vanilla perks. Thank you very much for all the help.8wayz wrote:Ahem Commander's Choice for Xcom 2, all versions
Judging from the screenshots, the old interface via the perk menu should still be available. As pointed out, Long War 2 does not overwrite the old classes, so you should be able to pick them either via a mod or the console. I get the feeling that you are assigning the wrong class via the console though.