merkmerk wrote:Psieye wrote:merkmerk wrote:
I would really like to see the center tree for grenadiers get something too
Any proposal for what exactly the center tree should aim to be?
I really don't know. One side covers support, the other damage - so right now there's just a weird mishmash of shooty abilities but they're a mess.
I leave it up to people who are better designers than I am on that
The middle path could be good for 'special grenades' such as fire/acid/gas/EMP/frost grenades, PI 'just' need to design and code new perks up. So make grenadiers have 3 perks trees: 'Combat Enginner' for explosive damage and cover distruction, 'War criminal' for all the war crime grenade aka all the fire/gas/acid bombs, and finally, the beloved support grenadier.
if I have to design the skill tree specific for the middle path it would be very likely to be something like this:
Lcpl
Deep Effect:
special grenades effect from this solider last longer, and deal 1 extra damage per dot (if it is capable of dealing damage overtime)
Cpl
Harzmat handling:
solider is immue to fire/acid/posion/frost according to the grenade they carry (so if fire grenade/bomb is carried, the grenadier is immune to fire damage, so far and so forth)
Sgt
Chemical Expert: solider is so specialize in special grenades, including additional effect to those special grenades and bombs-
fire- enemy suffer burning effect from this grenadiers have -10 defense and/or -50 dodge
acid- enemy suffer acid effect from this grenadiers have +25% for being able to be critically hit, and crit damage is increased by 1 against that target
poison- enemy suffer poison effect from this grenadier cannot do critical damage, successful hit have high chance to reroll into a grazed shot
frost- decrease chance for activating ruler turn
EMP- biological enemy can be disoriented (and very low chance for being stunned), mechenical enemy have chance to get hacked for 1 turn according to their hack defense
SSgt
Desolation: increase the environmental effect of special grenade by 2/3 turns (according to tech level of grenade launcher)
(with Desolation, even EMP grenade now leave an area of EMPed field, damaging entering units accordingly to their type)
Tsgt
Volatile Mix
Bombardier and fullkit remain in GSgt and MSgt rank
With these changes, perks from Boomer tree may need some change, too. But we can talk about it later