a few newbie questions
Posted: Sun Jul 23, 2017 12:50 pm
Questions below
first of all hi there, i really enjoy the mod, its totaly different game now.. wonderfull
i just give up my first playthroug on commander in July, cause i could not manage to research lasers, armor, just finished proving grounds and no GTS either i spam whole time intel in 4 regions, but really lacking important missions or they was that short thats impossible to deal with, even if i spent Intel on that, thats the main reason lacking buildings and research, cause busy research datapads all the time, i even spend lots of supplies in the blackmarket for more datapads
as far as i thought the campaign did well, i mean i made 14 GOps in June alone and lost only 1 Rookie the whole campaign, in july finally came more and more missions i could no longer deal with the lack of equipment
so i decide to read lots of here in the forum and found the holy moly godfather of XCom2 Longwar 2 Xwynn playlist, which i really enjoy too
i started my second campaign on commander again, with the better knowledge of things works good so far
one of the first missions i got was Lib1, i get smash and grab 2-3 times a month and got my first supply raid end of april, which i had to save/load a lot to complete the 22 Alien Hive with 5 guys standard weapons:)
but i have still some questions where i did not find the best answer to it, so is ask by myself
1. there are some fire control PCS to craft, if i understand the info right, they really dont fire below the desired hit percentage in OW? i mean a lower hit percentage could still bring a hit, but this totally stop OW from firing at all or will it then defitinely be a hit? if it fires then?
2. Supplies, if i spend some of my Havens guys to supply, it will generate income okay, but it looks somehow like intel that they collect it overtime and then you get it when the month is over, so basically the income shows me what i could get if i leave everything like it is right now and dont increase or decrease the guys on supply patrol?
2.1 it feels like that the supplies i generate from these Haven Guys are saved for the next month? Example, i managed to make an income 50 first month and did not touch anything, feels like second month it will be 100 income then, and third month 150 income?? numbers are not correct, just to give idea
3.Perk Salvo, the one which stated if used you throwing grenades will not and your turn, it never worked for me.. even first whatever action hit these salvo, throw grenade, turn is over? something wrong with that or is the tooltip wrong?
4. Intelpool, i read that specific missions require a value of intel to show up, is this regarding to the produced intel of a region, or of a region produced intel over the whole time or will the stored intel in the intelpool also count for that, Example if i would always spend my intel on missions like i did in the first play, and always have max 25 intel in the pool, i could never get these 100+ intel missions?
5. Network Tower, i got this one right now 4th May, i already send a Team to infiltrate which could be a mistake, because i have not watched Xwyyns Network Tower Mission to get an idea, so what happens if i abort the misison? is the mission gone? i really want to staff a new Team with more Area of Effect Damage to deal with the scum, i dont think my Team Build which almost finished infiltration right now is best for that, 2 Specialist, 1 Ranger, 1 Sniper, 1 Shinobi and no one is an Officer
thank you for your time
first of all hi there, i really enjoy the mod, its totaly different game now.. wonderfull
i just give up my first playthroug on commander in July, cause i could not manage to research lasers, armor, just finished proving grounds and no GTS either i spam whole time intel in 4 regions, but really lacking important missions or they was that short thats impossible to deal with, even if i spent Intel on that, thats the main reason lacking buildings and research, cause busy research datapads all the time, i even spend lots of supplies in the blackmarket for more datapads
as far as i thought the campaign did well, i mean i made 14 GOps in June alone and lost only 1 Rookie the whole campaign, in july finally came more and more missions i could no longer deal with the lack of equipment
so i decide to read lots of here in the forum and found the holy moly godfather of XCom2 Longwar 2 Xwynn playlist, which i really enjoy too
i started my second campaign on commander again, with the better knowledge of things works good so far
one of the first missions i got was Lib1, i get smash and grab 2-3 times a month and got my first supply raid end of april, which i had to save/load a lot to complete the 22 Alien Hive with 5 guys standard weapons:)
but i have still some questions where i did not find the best answer to it, so is ask by myself
1. there are some fire control PCS to craft, if i understand the info right, they really dont fire below the desired hit percentage in OW? i mean a lower hit percentage could still bring a hit, but this totally stop OW from firing at all or will it then defitinely be a hit? if it fires then?
2. Supplies, if i spend some of my Havens guys to supply, it will generate income okay, but it looks somehow like intel that they collect it overtime and then you get it when the month is over, so basically the income shows me what i could get if i leave everything like it is right now and dont increase or decrease the guys on supply patrol?
2.1 it feels like that the supplies i generate from these Haven Guys are saved for the next month? Example, i managed to make an income 50 first month and did not touch anything, feels like second month it will be 100 income then, and third month 150 income?? numbers are not correct, just to give idea
3.Perk Salvo, the one which stated if used you throwing grenades will not and your turn, it never worked for me.. even first whatever action hit these salvo, throw grenade, turn is over? something wrong with that or is the tooltip wrong?
4. Intelpool, i read that specific missions require a value of intel to show up, is this regarding to the produced intel of a region, or of a region produced intel over the whole time or will the stored intel in the intelpool also count for that, Example if i would always spend my intel on missions like i did in the first play, and always have max 25 intel in the pool, i could never get these 100+ intel missions?
5. Network Tower, i got this one right now 4th May, i already send a Team to infiltrate which could be a mistake, because i have not watched Xwyyns Network Tower Mission to get an idea, so what happens if i abort the misison? is the mission gone? i really want to staff a new Team with more Area of Effect Damage to deal with the scum, i dont think my Team Build which almost finished infiltration right now is best for that, 2 Specialist, 1 Ranger, 1 Sniper, 1 Shinobi and no one is an Officer
thank you for your time