What trigger missions related to Heavens?

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Zork
Posts: 151
Joined: Wed Jul 26, 2017 3:58 pm

What trigger missions related to Heavens?

Post by Zork »

What trigger missions related to Heavens?

My question isn't related to the snack missions you do with some rebels and a soldier leading the Heaven, nor to missions to free rebels. But the other missions related to Heavens. I have seen 4/5 during first parts of the campaign and not anymore since a long time. And it's weird because they would add some diversity and I enjoy have a few missions with 10 soldiers.

I remind one was to defend a Rebels convoy, three other was to rescue Rebels, one was quite like the civil rescues missions of XCOM2, two was wait evac, find rebels, defend the Heaven, perhaps I got another variation on civil rescues, I don't remember.

What's weird is those missions totally disappeared. Lower to minimum the Hidden rebels in Heavens generated nothing. So what generates those missions?
NOT a tactical/strategy expert player, playing LW2 at Easy. Rather old so I appreciate not be bothered by excessive familiarity, I'm not your friend and will never be. Refuse to learn English well so don't attempt learn it to me, thank you. :-)
Steve-O
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Re: What trigger missions related to Heavens?

Post by Steve-O »

Putting all the rebels on jobs will raise vigilance in 1.4 I think, but not as much as actually doing missions in the region.
Also, ADVENT needs Strength 7 (I believe that's the limit) in an adjacent region to initiate a retal. So, if you want to deliberately provoke such missions, I believe what you need to do is find a region adjacent to one with high Advent Strength and start doing any missions you can find in that region to get their attention. (Particularly good would be ones that say "Get Advent Attention.")

I myself haven't gotten much farther than the midgame yet (keep restarting campaigns to experiment with stuff), but if you're playing on Rookie (per your sig) and have been liberating lots of regions/kicking Advent arse... Maybe they don't have the Strength anywhere to launch a retal mission anymore?
Zork
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Re: What trigger missions related to Heavens?

Post by Zork »

Thanks I'll try, the adjacent logic is rather weird but scanning seems use a similar logic.

I have one area with advent level 10, another 8 and a third 7. Im' quite surprised those missions require Advent level 7 because I remind have reach it quite late, but ok Im' not sure.

Ok so I need find an area with high Advent level, scan this area, pick as many missions than possible to an adjacent area to get a retaliation mission. Mmm remind put a soldier well equipped to lead of the adjacent Heaven, and possibly choose a Heaven with some rebel mechs to teach them what's retaliation back ha ha. :-)

During first parts I was picking a lot more missions that's certainly explaining the change in my campaign.
NOT a tactical/strategy expert player, playing LW2 at Easy. Rather old so I appreciate not be bothered by excessive familiarity, I'm not your friend and will never be. Refuse to learn English well so don't attempt learn it to me, thank you. :-)
ginyu549
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Joined: Sat Apr 29, 2017 3:58 pm

Re: What trigger missions related to Heavens?

Post by ginyu549 »

Steve-O wrote: Also, ADVENT needs Strength 7 (I believe that's the limit) in an adjacent region to initiate a retal.
Advent needs ST 7 in an adjacent region to initiate an "invasion" of a liberated region, not a retal (if I remember correctly).

Advent needs ST 4 in a region to initiate a full retaliation in that region.

It also depends what job your rebels are doing as to which mission you get.

At least 4 rebels on Supply will (possibly) trigger the supply raid mission (where you defend your supply convoy).

At least 4 rebels on Intel will (possibly) trigger the defend the datatap mission (with a group of rebels defending the datatap with any advisor and your troops spawn a little ways away from them).

There is also a precursor mission to a full retal that is a destroy the relay mission. If you do that mission it will prevent advent from getting the data about where the haven is and it will cause the full retaliation to not take place.

Basically if you want haven defense missions get advent ST 4 in as many regions as possible, have all your rebels in the havens working (doesn't matter what on, just not hiding) and skip the destroy relay mission when it comes up.

FYI there is another (different) destroy relay mission that doesn't have anything to do with the havens or retaliations, I think the thing to look for is in the reward section. I think it says something like "unhindered operations" or something similar for the one that leads to the retaliation (I don't think there is any other reward). Anything that gives you intel or anything else as a reward is OK to do in that case. (personally I don't like retals, so I always do the precursor mission to avoid them).
Zork
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Re: What trigger missions related to Heavens?

Post by Zork »

Thanks that explains why I got those missions even before any area level 7, including one datapad defense mission that I forgot.

For advent level 4 you probably mean level 4 to 6. Well perhaps during a long time during the campaign I had very rarely this Advent level, and more 7 to 10 and 1 to 3. That looks bizarre I didn't get those missions during a so long time but ok could be that.

Ok so find an Heaven with Advent level 4 to 6, probably scan an adjacent area. And put resource/recruit or intel high enough.

EDIT: I enjoyed a lot the 3 defense missions (convoy/datapad/base) less the classic rescue civil mission, but the real point is to improve the missions diversity. At the rate I play my campaign, that is very slowly, I really need more missions types.
NOT a tactical/strategy expert player, playing LW2 at Easy. Rather old so I appreciate not be bothered by excessive familiarity, I'm not your friend and will never be. Refuse to learn English well so don't attempt learn it to me, thank you. :-)
ginyu549
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Joined: Sat Apr 29, 2017 3:58 pm

Re: What trigger missions related to Heavens?

Post by ginyu549 »

Zork wrote: For advent level 4 you probably mean level 4 to 6. Well perhaps during a long time during the campaign I had very rarely this Advent level, and more 7 to 10 and 1 to 3. That looks bizarre I didn't get those missions during a so long time but ok could be that.
Actually, I mean 4 or higher. And, once a retal or mini retal fires there is a global cool down on retaliations, I'm not sure how long it is, but you won't get them back to back or one right after the other, there is a set amount of time that must pass before you get another one.

You can also get the mini retals (defend datatap (intel) or defend supply convoy (supply) - not sure if there's one for recruit or not) before there is strength 4 in a region. You only need strength 4 for the full retals (the normal one from vanilla, and the new one where you have to defend against reinforcements until you get everyone out). Basically the more rebels you have on a certain job the more chance you get a mini retal for that job.
Zork wrote: EDIT: I enjoyed a lot the 3 defense missions (convoy/datapad/base) less the classic rescue civil mission, but the real point is to improve the missions diversity. At the rate I play my campaign, that is very slowly, I really need more missions types.
I used a mod for a while called "more mission types" that actually has a few mission types that are very similar to the defend the haven mission, where you go in and need to defend an area against reinforcements until firebrand can come evac your troops. I really liked it in vanilla, but in LW2 (there is a version specifically for LW2) I found that I couldn't always tell which mission was what type, (there is one that looks like a normal mission but turns into a defend mission once you reach the objective) so I quit using it (for now). But it does include more missions similar to what you say you like. I'll probably add it back in once LW2 is "finished" but for now I just want to see what the un-modded LW2 is like.

I'm also looking forward to the new expansion, sounds like we'll get more mission types in that as well. Can't wait for LW2 to add that in as well!
Dwarfling
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Re: What trigger missions related to Heavens?

Post by Dwarfling »

Zork wrote:What trigger missions related to Heavens?
What you mean are the (Mini and Full) Retaliations. The other people got old info (pre 1.3), so don't pay attention to that. I'll give you the simple explanation.

You got 3 Mini Retaliations that are job related (Supply Defense, Intel Raid, Recruit Raid) and 2 Full Retaliations (Haven Defense, Terror).

Rebels that are working (not hiding) can be detected by ADVENT (basically a dice roll every certain period of time). The more strenght in a region and the more faceless you have in that haven makes it easier for ADVENT to detect the rebels working there. Every time one of your rebels get detected one point is put in two global buckets, let's call them Job Retaliation Bucket, and a Full Retaliation Bucket. These buckets get bigger (thus harder to fill) the more regions you have. Once a bucket is full, a Retaliation mission spawns in the most "active" haven, depending on how many rebels are working, strenght, etc. and the bucket empties. Each mission also has an independent cooldown period, around 18d (not sure).

The missions also have some requirements: you must have more than 2 rebels working, and strenght greater than 2 (I think 3 for supply).

Also Full Retaliation missions spawn a precursor missions called "Protect Data Tap", or something like that, in the region where the Retal is gonna happen that involves destroying a Relay. Not easy to detect with good expiration times, but should you complete it, the Full Retaliation is prevented.
faket15
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Re: What trigger missions related to Heavens?

Post by faket15 »

Dwarfling wrote:
Zork wrote:What trigger missions related to Heavens?
What you mean are the (Mini and Full) Retaliations. The other people got old info (pre 1.3), so don't pay attention to that. I'll give you the simple explanation.

You got 3 Mini Retaliations that are job related (Supply Defense, Intel Raid, Recruit Raid) and 2 Full Retaliations (Haven Defense, Terror).

Rebels that are working (not hiding) can be detected by ADVENT (basically a dice roll every certain period of time). The more strenght in a region and the more faceless you have in that haven makes it easier for ADVENT to detect the rebels working there. Every time one of your rebels get detected one point is put in two global buckets, let's call them Job Retaliation Bucket, and a Full Retaliation Bucket. These buckets get bigger (thus harder to fill) the more regions you have. Once a bucket is full, a Retaliation mission spawns in the most "active" haven, depending on how many rebels are working, strenght, etc. and the bucket empties. Each mission also has an independent cooldown period, around 18d (not sure).

The missions also have some requirements: you must have more than 2 rebels working, and strenght greater than 2 (I think 3 for supply).

Also Full Retaliation missions spawn a precursor missions called "Protect Data Tap", or something like that, in the region where the Retal is gonna happen that involves destroying a Relay. Not easy to detect with good expiration times, but should you complete it, the Full Retaliation is prevented.
What you said is mostly right, but not completely. Full Retaliations have only one bucket that generates both Haven Defenses and Terror Missions (the type is chosen by a random roll). Cooldown for mini-retals is 21-28 days while the cooldown for full retals is 21 days. Strength/Vigilance requirements are 4/4 for full retal, 3/2 for Intel, 4/1 for Supply and 4/2 for Recruit. Minimum number of working rebels is 3 like you said, but mini-retals only count rebels in the related job and full retals can't happen in regions with 3-4 rebels even if all of them are working. Buckets are affected not only by STR and number of faceless, but also by Force, Vigilance, number of contacted regions and number of liberated regions. Every time you liberate or contact a new region the bucket starts to fill 15% slower (the modifier is multiplicative).
ginyu549
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Re: What trigger missions related to Heavens?

Post by ginyu549 »

Great details fellow posters! I knew I was off on a few things.

I actually just ran one of the precursor missions, it is indeed a destroy the relay mission.
I was wrong about the reward though, I got some intel.
Also it has the tag under the mission that says "prevent a resistance data leak".
Those are the ones to prevent the full retal.
Zork
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Re: What trigger missions related to Heavens?

Post by Zork »

Dwarfling wrote: You got 3 Mini Retaliations that are job related (Supply Defense, Intel Raid, Recruit Raid) and 2 Full Retaliations (Haven Defense, Terror).
It's not clear what missions you mean beside supply defense which is for me convoy defense.

I never seen any Intel raid with rebels, perhaps you mean help defend a rebel datapad?

And I never seen any recruit raid, only defend and rescue civil rebels until evac is ready, or rescue civil rebels relatively similar XC2 rescue civil missions except with LW2 there's an evac area and you need find and move the civils to it.

Fo Haven defense and Terror I also don't see what you mean, perhaps it's the two missions I quote above?
Dwarfling wrote: Rebels that are working (not hiding) can be detected by ADVENT (basically a dice roll every certain period of time). The more strenght in a region and the more faceless you have in that haven makes it easier for ADVENT to detect the rebels working there. Every time one of your rebels get detected one point is put in two global buckets, let's call them Job Retaliation Bucket, and a Full Retaliation Bucket. These buckets get bigger (thus harder to fill) the more regions you have. Once a bucket is full, a Retaliation mission spawns in the most "active" haven, depending on how many rebels are working, strenght, etc. and the bucket empties. Each mission also has an independent cooldown period, around 18d (not sure).

The missions also have some requirements: you must have more than 2 rebels working, and strenght greater than 2 (I think 3 for supply).

Also Full Retaliation missions spawn a precursor missions called "Protect Data Tap", or something like that, in the region where the Retal is gonna happen that involves destroying a Relay. Not easy to detect with good expiration times, but should you complete it, the Full Retaliation is prevented.
Thanks, that could explains why I didn't saw any of the special missions since a long time, at a point I rushed find all Havens. Or I get a bug related to that.
NOT a tactical/strategy expert player, playing LW2 at Easy. Rather old so I appreciate not be bothered by excessive familiarity, I'm not your friend and will never be. Refuse to learn English well so don't attempt learn it to me, thank you. :-)
Zork
Posts: 151
Joined: Wed Jul 26, 2017 3:58 pm

Re: What trigger missions related to Heavens?

Post by Zork »

faket15 wrote: What you said is mostly right, but not completely. Full Retaliations have only one bucket that generates both Haven Defenses and Terror Missions (the type is chosen by a random roll). Cooldown for mini-retals is 21-28 days while the cooldown for full retals is 21 days. Strength/Vigilance requirements are 4/4 for full retal, 3/2 for Intel, 4/1 for Supply and 4/2 for Recruit. Minimum number of working rebels is 3 like you said, but mini-retals only count rebels in the related job and full retals can't happen in regions with 3-4 rebels even if all of them are working. Buckets are affected not only by STR and number of faceless, but also by Force, Vigilance, number of contacted regions and number of liberated regions. Every time you liberate or contact a new region the bucket starts to fill 15% slower (the modifier is multiplicative).
I don't get fully the cooldown thing, what's sure is in my current campaign there's been many months since I don't get any retaliation mission.
NOT a tactical/strategy expert player, playing LW2 at Easy. Rather old so I appreciate not be bothered by excessive familiarity, I'm not your friend and will never be. Refuse to learn English well so don't attempt learn it to me, thank you. :-)
Dwarfling
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Joined: Wed Jan 25, 2017 12:16 pm

Re: What trigger missions related to Heavens?

Post by Dwarfling »

I'm not sure on the exact names of each mission. You start without concealment on all of them.

Supply Defense: Triggered by rebels being detected on the Supply job. It's a map crossed by a road littered with trucks carrying boxes. No enemies spawn in the map, but Reinforcements drop or teleport every 2 turns. Sometimes it's one pod, sometimes it's 2. You get armed rebels. Mission ends when you kill all enemies.

Intel Raid: Triggered by rebels being detected on the Intel job. You have to defend a Relay with your advisor and a random number of armed rebels on one side of the map. Your squad spawns on the opposite side of the map. Usually 2 pods spawn between your squad and the Relay, and one pod close to the Relay on the opposite side, more depending on strenght of region. Mission ends when you kill all enemies. 1 pod of RNF drops, unless you kill all the enemies before the counter turns red.

Recruit Raid: Triggered by rebels being detected on the Recruit job. You have to escort unarmed rebels from one side of the map to the other. Scalating RNF like on regular missions so you gotta be quick. You can't evac XCOM on the first evac zone: once you evac all the rebels, a new evac flare appears somewhere nearby, and you have to wait 4 turns until it lets you evac. This one is hard.

Haven Defense: No enemies on the map. Escalating RNF every turn. Evac zone available after a short number of turns. You have to discover the unarmed rebels scattered around the map in order to save them. Care, if they are faceless they'll transform.

Terror: Same mission from vanilla, enemies spawn on the map, kill all of them to complete the mission while they hunt your rebels. No RNF.
Zork
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Re: What trigger missions related to Heavens?

Post by Zork »

Thank you, very very helpful, so I already get them all but Recruit Raid. The problem is I don't have any since many many months, looks like I hit a very nasty bug, weird. Well the game is fun anyway and a campaign is too long so no way I'll restart, I could as well rush to end as I already closed one story line. To temper partially the problem at least from mission diversity point of view, I added all map packs mods.
NOT a tactical/strategy expert player, playing LW2 at Easy. Rather old so I appreciate not be bothered by excessive familiarity, I'm not your friend and will never be. Refuse to learn English well so don't attempt learn it to me, thank you. :-)
Dwarfling
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Re: What trigger missions related to Heavens?

Post by Dwarfling »

Try setting all the rebels to work on regions with very high strenght. That should do it. Retals get harder the higher the strenght tho. Mybe you expanded a lot and it's taking a long time to fill the buckets.
Zork
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Re: What trigger missions related to Heavens?

Post by Zork »

As I mentioned I explored all regions but freed only two. But should have also 3 or 4 waiting for the final HQ assault, radio tower already done.

I have already areas with maximum of workers, but only few have Advent level 4-6 and all above could have full workers But also more than 50% Hidden.

For now I'll stick screw up advents, I don't really want a retaliation mission with Advent at quite high level. :-)

About Advent level, it's weird how much they change, increase, drop down, I haven't get why they drop down, I know there's missions to attract Advent attention but I pick them with care, so could not. I had a region with Advent level 10 and it drop down to 8. In case it matter the Dark Project is slow down to 39-41% and it seems rising.
NOT a tactical/strategy expert player, playing LW2 at Easy. Rather old so I appreciate not be bothered by excessive familiarity, I'm not your friend and will never be. Refuse to learn English well so don't attempt learn it to me, thank you. :-)
Zork
Posts: 151
Joined: Wed Jul 26, 2017 3:58 pm

Re: What trigger missions related to Heavens?

Post by Zork »

I finally get a retaliation mission, Haven Defense. Region level 6 with a neighbor level 7 that was level 10-8 during a long time, perhaps even 11 I'm not sure.

Frankly it's very bizarre that I hadn't any of those missions during so many months. One point is Avatar project slowdown, it was definitely around 10% - 20% and at a point started rise regularly, it is now 55%.

I wonder if there isn't a link despite it wasn't mentioned in the answers.
NOT a tactical/strategy expert player, playing LW2 at Easy. Rather old so I appreciate not be bothered by excessive familiarity, I'm not your friend and will never be. Refuse to learn English well so don't attempt learn it to me, thank you. :-)
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