The bias of Not Created Equally

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BTAxis
Posts: 9
Joined: Sat Aug 12, 2017 10:34 am

The bias of Not Created Equally

Post by BTAxis »

I've done a bit of a census to see if the random stats created by Not Created Equally show any biases. I started a new game with 95 starting soldiers, so along with the 5 recruits available at the start that makes for a sample pool of 100 soldiers. Results:

Code: Select all

              Aim     Defense    Health    Dodge   Hack    Mobility    Will
Default       65      0          4         5       5	    15          25
NCE Sum       6436    -58        409       611     497     1498        2625
NCE Bias      -0.64   -0.58      0.09      1.11    -0.03    -0.02      1.25
It seems soldiers get short-changed both on Aim and Defense, but they get quite a lot of Dodge and Will back for it.
Zork
Posts: 151
Joined: Wed Jul 26, 2017 3:58 pm

Re: The bias of Not Created Equally

Post by Zork »

Lol that's the default values? At Easy they look more like the min values. :-)

For me the random isn't applied independently to the stats, that is a soldier can't have them all very good. But I suppose it won't change a stat analysis looking at them independently.
NOT a tactical/strategy expert player, playing LW2 at Easy. Rather old so I appreciate not be bothered by excessive familiarity, I'm not your friend and will never be. Refuse to learn English well so don't attempt learn it to me, thank you. :-)
Exquisitor
Posts: 53
Joined: Wed May 10, 2017 4:50 pm

Re: The bias of Not Created Equally

Post by Exquisitor »

BTAxis, I appreciate your analysis and effort. However, you do realize that you can still have considerable bias in a random sample size of 100. So randomization tests are often done with sample sizes of 1000 or more.
caseywills
Posts: 28
Joined: Sun Apr 02, 2017 1:45 am

Re: The bias of Not Created Equally

Post by caseywills »

I've noted this trade off as well. Didn't do anything quite so scientific.
I noted that in 5 or so restarts I was sacrificing aim (most important stat).
BTAxis
Posts: 9
Joined: Sat Aug 12, 2017 10:34 am

Re: The bias of Not Created Equally

Post by BTAxis »

Exquisitor wrote:BTAxis, I appreciate your analysis and effort. However, you do realize that you can still have considerable bias in a random sample size of 100. So randomization tests are often done with sample sizes of 1000 or more.
Yes, but it was tedious enough to do 100, hahah. Plus I'm not ruling out an error in adding up all the numbers on my end, so these figures are by no means super reliable. Still, there you have it.
aureon
Posts: 3
Joined: Fri Apr 21, 2017 3:48 pm

Re: The bias of Not Created Equally

Post by aureon »

Those all look within the margin of error.
Sparky79
Posts: 47
Joined: Sun Apr 02, 2017 8:59 pm

Re: The bias of Not Created Equally

Post by Sparky79 »

Are psi and hack included in the pool? Because that would kinda suck.
Hack is useful to only specialists and somewhat to shinobi, and psi is only to ... psi.
Maybe those two should be in a separate pool?
JulianSkies
Posts: 301
Joined: Thu Jan 19, 2017 12:17 am

Re: The bias of Not Created Equally

Post by JulianSkies »

Sparky79 wrote:Are psi and hack included in the pool? Because that would kinda suck.
Hack is useful to only specialists and somewhat to shinobi, and psi is only to ... psi.
Maybe those two should be in a separate pool?
Hack and Psi are, indeed, included in the pool.
Sparky79
Posts: 47
Joined: Sun Apr 02, 2017 8:59 pm

Re: The bias of Not Created Equally

Post by Sparky79 »

JulianSkies wrote: Hack and Psi are, indeed, included in the pool.

Well that kinda sucks.
Seems to me that most of the time they just take away from the rookie.
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