Perks that are amazing if they were on a different class

Psieye
Posts: 829
Joined: Thu Apr 06, 2017 12:27 am

Perks that are amazing if they were on a different class

Post by Psieye »

I currently have a shinobi with Flush (and Aim too). It's amazing for minimally poking a Mec with redscreen rounds to prepare it for Full Override. I'd never take it on a gunner as it competes with other Cpl perks but it's great as an AWC "let me finish a 1 HP guy" bonus perk.

What AWC fun have other people had? I'm not sure how useful Iron Curtain is on my technical (especially when he just finished Traverse Fire) - maybe if I took salvo on this guy but I didn't.
My three 8-man GOp squad Commander campaigns:
1st
2nd
3rd
joebill
Posts: 6
Joined: Wed Jun 07, 2017 10:38 am

Re: Perks that are amazing if they were on a different class

Post by joebill »

Walk fire for the exact same reason as flush. My psionics all carry redscreen rounds so they can help with the other kind of mind control. I've been lucky enough to roll walk fire on one.
aedn
Posts: 71
Joined: Wed Jan 25, 2017 2:12 am

Re: Perks that are amazing if they were on a different class

Post by aedn »

There are lots of AWC perks that are good to pick.

Flush, walk fire, and grazing fire are all good to finish low health enemies.

With the exception of covering fire, all the OW perks are solid, with guardian and EV being exceptional due to being in the tier 1 defensive slot.

Salvo is very good on anyone but sharpshooters, as it works with both utility and offensive grenades. If you get rapid deployment and full kit with it, it's God tier in terms of utility, far sooner then you can get a MSGT grenadier.

Shadow strike is exceptional on assaults, and only time I take iron curtain on gunners.

The only thing I largely avoid are the pistol perks, as I find they are not worth the training investment, excluding technicals and even then I want quick study.
Exquisitor
Posts: 53
Joined: Wed May 10, 2017 4:50 pm

Re: Perks that are amazing if they were on a different class

Post by Exquisitor »

Pistol skills work very well on sharpshooters. Their aim is high enough that they can actually hit and cause considerable damage on their targets. DfA sharpshooters work well, particularly if you score a kill, you can then use the extra shot from several of the pistol skills to finish off a wounded advent. I haven't found pistol skills to be of much use on other classes because of low aim (grenadiers, techs) or better skills (rapid fire, etc.). Having said that, Face off is always a fun skill to use.
JulianSkies
Posts: 301
Joined: Thu Jan 19, 2017 12:17 am

Re: Perks that are amazing if they were on a different class

Post by JulianSkies »

Exquisitor wrote:Pistol skills work very well on sharpshooters. Their aim is high enough that they can actually hit and cause considerable damage on their targets. DfA sharpshooters work well, particularly if you score a kill, you can then use the extra shot from several of the pistol skills to finish off a wounded advent. I haven't found pistol skills to be of much use on other classes because of low aim (grenadiers, techs) or better skills (rapid fire, etc.). Having said that, Face off is always a fun skill to use.
They're fun on both Technicals and Assaults since they don't end your turn to use, Assaults in particular having Run and Gun are very good pistol wielders.
Steelflame
Posts: 72
Joined: Thu Jul 27, 2017 10:35 pm

Re: Perks that are amazing if they were on a different class

Post by Steelflame »

Exquisitor wrote:Pistol skills work very well on sharpshooters. Their aim is high enough that they can actually hit and cause considerable damage on their targets. DfA sharpshooters work well, particularly if you score a kill, you can then use the extra shot from several of the pistol skills to finish off a wounded advent. I haven't found pistol skills to be of much use on other classes because of low aim (grenadiers, techs) or better skills (rapid fire, etc.). Having said that, Face off is always a fun skill to use.
Pistols are very powerful on Holotargeting Sharpshooters. Because the holotargeter Vital Targeting perk adds a flat 1-3 damage per hit, you can either prep a burst with rapid Targeting before droping Lightning hands, a standard shot, and Fanfare on a single target for 5 hits at +3 damage for a total of +15 damage on that target, that also just happened to have boosted aim and crit as well.
Zork
Posts: 151
Joined: Wed Jul 26, 2017 3:58 pm

Re: Perks that are amazing if they were on a different class

Post by Zork »

There's in fact many perks that are amazing no matter the class, for example: Quick Study, Combat Fitness, Sprinter, Shredding, Light 'Em Up, Ever Vigilant, Low Profile, Run and Gun, Rapid Fire, Serial, Traverse Fire, Sentinel, Rapid Reaction, Guardian, Hail of Bullets, Lethal, Iron Curtain, Smoke, Evasive, Hit and Run, Suppression, Center Mass, Precision Shot, Deadeye, Damn Good Ground, Aggression, Bring 'Em On, Hunter's Instincts, Flash, Covert, certainly more.

But I suppose OP topic is more about a very special perk that is doing marvel with a special build.
- Phantom: From a squad perspective, to build a long range squad without Shinobi, typically no Shinobi, no Assault, no Fire Technical, instead cover destruction, long range, AOE.
- Shadowstrike, rather good option for many Sharpshooter builds, and even if it would be for very rare cases, some Commando build particularly with also the Ghostwalker perk.

Some I consider pointless:
- All those related to damage grenades, no way any soldier can replace a Grenadier, could be a second priority anyway during the very beginning of the campaign. The only exception would be a soldier cumulating Full kit and some grenade perks.
- All those related to pistol, I would consider take any pistol skill only with all perks revealed and knowing where I go and if lost a carry slot will worth it. But ok it could be laziness, I need consider it closely.
NOT a tactical/strategy expert player, playing LW2 at Easy. Rather old so I appreciate not be bothered by excessive familiarity, I'm not your friend and will never be. Refuse to learn English well so don't attempt learn it to me, thank you. :-)
Psieye
Posts: 829
Joined: Thu Apr 06, 2017 12:27 am

Re: Perks that are amazing if they were on a different class

Post by Psieye »

To clarify, the original intent for this thread was "perks that you never pick on their 'main' class but you'd love to pick from AWC for another class". Some are straight no-brainer good for everyone including the class that has it.
My three 8-man GOp squad Commander campaigns:
1st
2nd
3rd
Zork
Posts: 151
Joined: Wed Jul 26, 2017 3:58 pm

Re: Perks that are amazing if they were on a different class

Post by Zork »

Do you mean perks not available in AWC yet? Ok that's not the example you give. For existing perks, I see only one case and not even amazing, just a good option better than for the original class, Shadowstrike for Sharpshooter.
NOT a tactical/strategy expert player, playing LW2 at Easy. Rather old so I appreciate not be bothered by excessive familiarity, I'm not your friend and will never be. Refuse to learn English well so don't attempt learn it to me, thank you. :-)
Icarus
Posts: 151
Joined: Thu Apr 06, 2017 12:26 pm

Re: Perks that are amazing if they were on a different class

Post by Icarus »

Then: covering fire on a gunner. It ensures suppressed targets stay debuffed even if they run the suppression.

Does anyone know it this means the gunner will also do a shot at anyone shooting while suppressed?
Bankstercide
Posts: 5
Joined: Mon May 15, 2017 3:51 pm

Re: Perks that are amazing if they were on a different class

Post by Bankstercide »

As a general rule, classes without enough "shooty" perks benefit from Grazing Fire + shot procs like Shredder, Holotargeting, Rupture and Flush.

Walk Fire is better for Gunners than Rangers due to higher damage/shot and ammo capacity.

Deep Cover is so good for MG Gunners that I put it in the first Perk tier.

Same goes for Fleche for Gunners, if you want to make the most of knifing enemies through walls.

I also swapped out Sharpshooter AMF for Stealth/Conceal and put AMF in Marksman instead.
SamXjones
Posts: 36
Joined: Mon May 15, 2017 11:34 am

Re: Perks that are amazing if they were on a different class

Post by SamXjones »

killzone in a DFA sharpshooter, period, i am not even talking about it combine with other AWC perks such as Cool Under Pressure etc. All the extream range multiple reaction shots are just too amazing to me.
Iridar51
Posts: 6
Joined: Mon May 22, 2017 10:43 am

Re: Perks that are amazing if they were on a different class

Post by Iridar51 »

I once had a Gunner with Guardian (50% chance for bonus overwatch shot). She would literally gun down entire pods by herself. It was glorious.
Frankee
Posts: 3
Joined: Wed Aug 16, 2017 6:06 pm

Re: Perks that are amazing if they were on a different class

Post by Frankee »

Run & Gun and shredder on my 18 base mobility pump action Ranger was sick. With wraith armor and combat fitness he just runs across the universe and either both barrels or rapid fires in the face for 40 crit then walks away with implacable. The most fun / op combination I've ever played, hands down.
Jarno Mikkola
Posts: 13
Joined: Wed Feb 15, 2017 7:44 pm

Re: Perks that are amazing if they were on a different class

Post by Jarno Mikkola »

Frankee wrote:Run & Gun and shredder on my 18 base mobility pump action Ranger was sick. With wraith armor and combat fitness he just runs across the universe and either both barrels or rapid fires in the face for 40 crit then walks away with implacable. The most fun / op combination I've ever played, hands down.
I don't know, I would rather have an Assault trooper, with a LightEmUp. Why... cause he can shoot, move his implacable and run&gun and shoot again. Why's that important, cause the AI tile counts to be out of the critical blue move range. Of course if you want, you can always have Teleport instead of Run&Gun.

And if we talk about the AWC abilities... Ever Vigilant, Resilience, Untouchable/Implacable, Combat Fitness, Stealth are the best... defensive, while offensive: Sprinter, Shredder, CenterMass, Bullet Shred, Hail of Bullets... yes, that's 5 for both... when you remove those from the regular classes and remove the others from the AWC table allowing 5 in them... you can make really good soldiers.
hamds28
Posts: 37
Joined: Thu Mar 30, 2017 7:36 pm

Re: Perks that are amazing if they were on a different class

Post by hamds28 »

Hunter's Instinct, on an Assault. I don't build shooty shinobis. Implacable on Assaults would be utterly broken, but it's fairly good on Rangers and most people. Interference, on shinobi if it doesn't break stealth.

Most perks are pretty good at what they do already, there's not that many level-ups where I go "meh". I guess Flush would be decent on a grenadier or a non OW specialist. Chain Shot on Assaults would be like the Rapid Fire of XCOM1.
Dong101
Posts: 68
Joined: Thu May 12, 2016 1:03 am

Re: Perks that are amazing if they were on a different class

Post by Dong101 »

A graze fire, rupture, killzone DFA sniper. She do not miss and anything close enough is dead.

I choosed AMF for her to maximise her damage potential. Start getting all sniper rotate thru AWS in hope of getting 1 more. Sadly no other sniper turn out to have killzone so far.
Psieye
Posts: 829
Joined: Thu Apr 06, 2017 12:27 am

Re: Perks that are amazing if they were on a different class

Post by Psieye »

Hmm not a lot of love for Phantom. I want to try a stealth Trench Gun or Iron Curtain (let alone the MSGT AoE gun skills). I suppose Ghost Grenade lets you do it too.
My three 8-man GOp squad Commander campaigns:
1st
2nd
3rd
Noober
Posts: 129
Joined: Wed Mar 22, 2017 7:47 am

Re: Perks that are amazing if they were on a different class

Post by Noober »

Shadow Strike on DFA-Phantom-AMF sharpshooter + tactical suppressor mode.
I had one in my recent campaign - it's just insane.
OHKO everything but a MK2-3 Ruler. And if you give him hunter DLC pistol - this moster can do it several times/mission.
hamds28
Posts: 37
Joined: Thu Mar 30, 2017 7:36 pm

Re: Perks that are amazing if they were on a different class

Post by hamds28 »

Psieye wrote:Hmm not a lot of love for Phantom. I want to try a stealth Trench Gun or Iron Curtain (let alone the MSGT AoE gun skills). I suppose Ghost Grenade lets you do it too.
Phantom Trench gunners would wreck GOps. Beagle the first pod, Trench gun the second, shinobi the third one, power walk away as an action movie theme plays in background.
LordYanaek
Posts: 940
Joined: Mon Jan 23, 2017 1:34 pm

Re: Perks that are amazing if they were on a different class

Post by LordYanaek »

I've had a bunch of interesting AWC perks in my last campaign. Here are a few nice picks :
  • Lone Wolf on a Gunner. Doesn't sound that great until you assign her to a sniper heavy squad and she ends up being the solo-tank, area-suppressing enemies with an insane defense thanks to Lone Wolf + Combat Awareness. Oh, she also had Rapid Fire to OW when enemies had no LoS on her.
  • R&G high mobility Ranger. Better than an Assault to plays as a shotgun skirmisher. R&G in the face of an enemy to Rapid Fire it, then get back to safety with Implacable.
  • Light em Up Assault. Equip with a rifle and get up to 3 shots on flanked enemies if you don't move (H&R + LEU + normal action) or R&G to blue-move into a flank and still have 2 shots.
  • Phantom on a Technical. Nice secondary scout and allows for a flamethrower ambush on the second pod. Actually Phantom is great on anyone and i really liked having multiple scouts in some of my squads. Need to go beast mode with the shinobi on second pod, no worry the tech will scout the third.
Psieye
Posts: 829
Joined: Thu Apr 06, 2017 12:27 am

Re: Perks that are amazing if they were on a different class

Post by Psieye »

Yeah I've got a flame technical who will eventually learn Phantom from AWC (there's a large queue in front of her). That will definitely be interesting. But right now I've got a pure medic who is learning CCS in the AWC. He can also learn Serial. Already has Lone Wolf and Damn Good Ground. My brain is trying to process this. It is also scary how I have more than one SSGT who will learn Rapid Reaction from the AWC and has the high Aim to support it. Though I'm caring less about aim these days with a 100 Aim Lead By Example + Fire Discipline officer.
My three 8-man GOp squad Commander campaigns:
1st
2nd
3rd
Snipethis
Posts: 26
Joined: Thu Sep 28, 2017 4:54 pm

Re: Perks that are amazing if they were on a different class

Post by Snipethis »

Rapid Reaction on a DFA Sniper simply broke the game for me. She mows down entire pods on her. On a new turn 'stick her on OW', then I can run any non-concealed guy anywhere safe in the knowledge that if anything gets alerted she mows em down.

I got Phantom on my Gunner which has led to some very interesting flanking + suppression on my 'Locked On' / Mayhem Gunner.
Steelflame
Posts: 72
Joined: Thu Jul 27, 2017 10:35 pm

Re: Perks that are amazing if they were on a different class

Post by Steelflame »

I suppose one of my favorite ones to find is finding Kubikori on Shinobis. Instant combo with Shadow Strike+Conceal builds, and would by itself decide if I built a Shinobi for stealth if I saw it in the AWC.
User avatar
SonnyWiFiHr
Posts: 416
Joined: Thu Sep 14, 2017 1:57 pm

Re: Perks that are amazing if they were on a different class

Post by SonnyWiFiHr »

I have shredding Gunner. Only two classes capable of shredding should be Technical and Grenadier .
Shredding should be removed from grenades and should come as perk for Grenadier.
Rest should use AP rounds.
The Preacher
Post Reply