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LW2 v1.5 is Live

Posted: Sun Aug 27, 2017 9:40 pm
by deaconivory
Long War2: http://steamcommunity.com/sharedfiles/f ... =844674609

Change Log: http://www.pavonisinteractive.com/longw ... ngelog.htm

Bug Reports: http://www.pavonisinteractive.com/phpBB ... m.php?f=17

Good Luck Commander.

EDIT:

Mods that you should not need with 1.5:

LW2 PsiOp BugFix - http://steamcommunity.com/sharedfiles/f ... =933334693

Show Defense in Armory - https://steamcommunity.com/sharedfiles/ ... =927061576

Mods that are included in 1.3 or later:

Skulljack Feedback Fix - https://steamcommunity.com/sharedfiles/ ... =636893854

Revival Protocol and Restoration Fix - http://steamcommunity.com/sharedfiles/f ... =821147079

Re: LW2 v1.5 is Live

Posted: Sun Aug 27, 2017 9:55 pm
by 8wayz
A day before the launch of War of the Chosen. Now this is cruel - which one to play. :)

Good work team, Steam just downloaded the new patch and I will be firing up the game in a bit!

Re: LW2 v1.5 is Live

Posted: Sun Aug 27, 2017 10:36 pm
by Psieye
- MSGTS and their equivalents will now donate a third (ini-configurable) of their mission XP to the rest of the squad
This snuck in without me noticing it. Time to turbo-train more units with the 8-man GOp squad.

Re: LW2 v1.5 is Live

Posted: Sun Aug 27, 2017 10:43 pm
by infidel901
Whooo hooo!!!

Re: LW2 v1.5 is Live

Posted: Sun Aug 27, 2017 10:56 pm
by ginyu549
Will anything in this break 1.4 saves?

Re: LW2 v1.5 is Live

Posted: Sun Aug 27, 2017 11:18 pm
by johnnylump
It shouldn't. Might see some small differences due to Spark tree and gear changes, but nothing huge. I did read a report that the "Show Defense in Armory" mod has a nasty conflict with our own update with that functionality, so you should turn that mod off to play LW2.

Re: LW2 v1.5 is Live

Posted: Sun Aug 27, 2017 11:35 pm
by Psieye
I also turned off the "LW2 PsiOp Bugfix" mod - I assume NuSolace is all we'll ever see in 1.5

Just got a 6-crate Smash & Grab with a 5-man squad. This is awesome.

Edit: Hmm, after doing that Smash & Grab, the mission is still there with the same (almost expired) timer. Might be a hangover from 1.4->1.5, need to see if it reproduces.

Re: LW2 v1.5 is Live

Posted: Mon Aug 28, 2017 12:48 am
by stefan3iii
Ahaha there is no way this an accident, forcing me to choose. Damn you Pavonis.

I understand good strategy games are all about making hard choices, but this a new level, very meta.

Re: LW2 v1.5 is Live

Posted: Mon Aug 28, 2017 1:00 am
by Dong101
Good jobs to PI team. Did not realise the version go live but playing experience seem to improve while playing. Thought I am getting good, than saw this. :D

Re: LW2 v1.5 is Live

Posted: Mon Aug 28, 2017 1:39 am
by Zyxpsilon
Congrats people.. a timely coincidence that should toss your MOD into (some or most) players' minds forever -- if it wasn't already! :P

Re: LW2 v1.5 is Live

Posted: Mon Aug 28, 2017 2:04 am
by imn01
Will there be a nexus version of 1.5? I edit ini a lot, nexus version make it somewhat easier.

Re: LW2 v1.5 is Live

Posted: Mon Aug 28, 2017 3:14 am
by ginyu549
johnnylump wrote:It shouldn't. Might see some small differences due to Spark tree and gear changes, but nothing huge. I did read a report that the "Show Defense in Armory" mod has a nasty conflict with our own update with that functionality, so you should turn that mod off to play LW2.
Cool, Thanks!

On the last part of the golden path, wanted to finish before WOC playthrough.

You all ROCK! Appreciate all the work!

Re: LW2 v1.5 is Live

Posted: Mon Aug 28, 2017 10:31 am
by rohirrimelf
Thanks for another big update :)

Re: LW2 v1.5 is Live

Posted: Mon Aug 28, 2017 12:07 pm
by hamds28
In case WotC breaks things (even without buying the expansion), is there a way on Steam to lock your xcom2 game at the specific build? I won't be buying the xpac anyway because I feel like it's a money grab.

Re: LW2 v1.5 is Live

Posted: Mon Aug 28, 2017 1:01 pm
by cryptc
hamds28 wrote:In case WotC breaks things (even without buying the expansion), is there a way on Steam to lock your xcom2 game at the specific build? I won't be buying the xpac anyway because I feel like it's a money grab.
They removed the option to opt out from updating games on steam, so the only way I know is to go Offline in steam.

Might also work to schedule updates to happen outside times when your computer has internet access, but I think both those approaches has problems when you want to update some other game without xcom2 being touched...

Re: LW2 v1.5 is Live

Posted: Mon Aug 28, 2017 2:41 pm
by johnnylump
hamds28 wrote:In case WotC breaks things (even without buying the expansion), is there a way on Steam to lock your xcom2 game at the specific build? I won't be buying the xpac anyway because I feel like it's a money grab.
Our understanding is that WotC won't break things -- there won't be a patch to the base game, regardless of whether you bought WotC or not.

Re: LW2 v1.5 is Live

Posted: Mon Aug 28, 2017 2:49 pm
by faket15
It looks like the Incendiary Grenade nerf doesn't actually work like the changelog says it does. Instead of 75% burn chance for tier 1 and 85% for tier 2 we have 75% for both when thrown and 85% for both when launched. Not sure whether or not the change is intended, but I think it's better this way.

Re: LW2 v1.5 is Live

Posted: Mon Aug 28, 2017 2:53 pm
by hamds28
johnnylump wrote:
hamds28 wrote:In case WotC breaks things (even without buying the expansion), is there a way on Steam to lock your xcom2 game at the specific build? I won't be buying the xpac anyway because I feel like it's a money grab.
Our understanding is that WotC won't break things -- there won't be a patch to the base game, regardless of whether you bought WotC or not.
Good to know. Thanks for the clarification and the awesome work you've done so far.

Re: LW2 v1.5 is Live

Posted: Mon Aug 28, 2017 3:37 pm
by nmkaplan
faket15 wrote:It looks like the Incendiary Grenade nerf doesn't actually work like the changelog says it does. Instead of 75% burn chance for tier 1 and 85% for tier 2 we have 75% for both when thrown and 85% for both when launched. Not sure whether or not the change is intended, but I think it's better this way.
If this is true, you should post it on the bug report forums ASAP. That said, how do you know? A 10% difference is pretty subtle and seems like that would be tough to test.

Re: LW2 v1.5 is Live

Posted: Mon Aug 28, 2017 3:47 pm
by faket15
nmkaplan wrote:
faket15 wrote:It looks like the Incendiary Grenade nerf doesn't actually work like the changelog says it does. Instead of 75% burn chance for tier 1 and 85% for tier 2 we have 75% for both when thrown and 85% for both when launched. Not sure whether or not the change is intended, but I think it's better this way.
If this is true, you should post it on the bug report forums ASAP. That said, how do you know? A 10% difference is pretty subtle and seems like that would be tough to test.
I know because I checked the game files and found this:

Code: Select all

if((GrenadeTemplate.DataName == 'Firebomb') || GrenadeTemplate.DataName == 'FirebombMK2')
            {
                K = 0;
                J0x16C1:
                // End:0x1785 [Loop If]
                if(K < GrenadeTemplate.ThrownGrenadeEffects.Length)
                {
                    // End:0x1777
                    if(GrenadeTemplate.ThrownGrenadeEffects[K].AllObjects('X2Effect_Burning'))
                    {
                        GrenadeTemplate.ThrownGrenadeEffects[K].ApplyChance = default.FIREBOMB_FIRE_APPLY_CHANCE;
                    }
                    ++ K;
                    // [Loop Continue]
                    goto J0x16C1;
                }
                K = 0;
                J0x1790:
                // End:0x1854 [Loop If]
                if(K < GrenadeTemplate.LaunchedGrenadeEffects.Length)
                {
                    // End:0x1846
                    if(GrenadeTemplate.LaunchedGrenadeEffects[K].AllObjects('X2Effect_Burning'))
                    {
                        GrenadeTemplate.LaunchedGrenadeEffects[K].ApplyChance = default.FIREBOMB_2_FIRE_APPLY_CHANCE;
                    }
                    ++ K;
                    // [Loop Continue]
                    goto J0x1790;
                }
            }

Re: LW2 v1.5 is Live

Posted: Mon Aug 28, 2017 8:07 pm
by Steelflame
Regardless I'll probably revert the fire grenade/bomb change to my version of it.

I instead dropped the base damage of the grenade to not be the same as Plasma at a far earlier point in the game, to have the same damage spread as a rocket (2-7 instead of the 4-9).

Especially with the fact that I don't want a 75% chance of a bomb to trigger on a single tile throw (That is just BS in my opinion), but does nerf the AoE murder machine of the way too early accessible Incendiary.

Re: LW2 v1.5 is Live

Posted: Mon Aug 28, 2017 9:26 pm
by Exquisitor
Can I download it into an existing 1.4 game? I'm very close to the end of my current game and would like to see how the 1.5 changes affect the endgame.

Thanks for making LW2 such a fun mod. I've really enjoyed it!

Re: LW2 v1.5 is Live

Posted: Tue Aug 29, 2017 1:35 am
by Steelflame
Exquisitor wrote:Can I download it into an existing 1.4 game? I'm very close to the end of my current game and would like to see how the 1.5 changes affect the endgame.

Thanks for making LW2 such a fun mod. I've really enjoyed it!
It would be harder to not download it. It is an auto-update on Steam to get it, and it applies mid-campaign.

Re: LW2 v1.5 is Live

Posted: Tue Aug 29, 2017 9:35 am
by Kyrsoh
Thank you for this awesome work!

I am starting a new campaign now. :-)

Re: LW2 v1.5 is Live

Posted: Tue Aug 29, 2017 10:05 am
by Icarus
Psieye wrote:
- MSGTS and their equivalents will now donate a third (ini-configurable) of their mission XP to the rest of the squad
This snuck in without me noticing it. Time to turbo-train more units with the 8-man GOp squad.
Does anyone know how this donation works?
- Is 1/3 given to every other member of the team or is a total of 1/3 distributed across all other members?
- If there are other MSGTs in the team, what becomes of the xp distributed to them in this fashion? Are they being left out, do the re-distribute or what happens?