Mimimi moments, or no regrets when reloading a save

Dwarfling
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Re: Mimimi moments, or no regrets when reloading a save

Post by Dwarfling »

Phaseless wrote:I had my first dark VIP missions where there were several faceless all over the place. Since it was my first mission of this kind PLUS faceless dark event for the first time, I watched my squad get wiped several times before now deciding to reload at a spot in the mission where I survived my first faceless and should know - ok, faceless infested, getting the hell out of here.

Personally I would be a lot happier with the faceless not attacking the same turn they activate, but eh. In case that never happens, I'll just evac back home whenever shit like this happens.

It sucks very badly though since advent are getting stronger by the day in that mission and I really need to liberate it. Now I gotta wait until that damn mission pops back up. I can't win this without grade A save scumming and I'm not going to do that.
I don't bother trying to capture anymore. I just kill the VIP. Shinobi (spotter+backup axe hit), Sharpshooter and Technical (to rocket a wall) does it.
Phaseless
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Re: Mimimi moments, or no regrets when reloading a save

Post by Phaseless »

Had quite a mimimi Moment yesterday in my Ironman campaign :(
Besides several technicals getting wounded on several missions, this happened:

Was a steal item Mission. I had 3 enemy pods surround my starting Position, I get spotted, all 3 pods move in and of Course also blow my shinobi cover even though I tried to store him away safely. The fight is pretty tough, shinobi loses his plating but we're ok. We have already wasted quite some time so we press Forward where we Encounter the final pod, sectoid + trooper + engineer. Fighting fighting, yada yada, shinobi steals away during the fight to get the item.

Meanwhile I move up with my tech to roast the sectoid. And then the civilian right next to it transforms into a faceless. Oooh shit.
I guess myself lucky because the angle is just right so that I can burn the faceless and the sectoid together. Sectoid dies, faceless starts burning. Great!

Except that the faceless attacks despite being on fire, making my tech bleed out. WTF?! I end it rightly, but the damage is done. The trooper is still alive, near an explosive tank. I blow it up... and kill my shinobi who I thought was far enough away.

And there you have it. Maximum facepalm. Shield power to the front, I Need to cri
Jacke
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Re: Mimimi moments, or no regrets when reloading a save

Post by Jacke »

Phaseless wrote:Except that the faceless attacks despite being on fire, making my tech bleed out. WTF?!
In stock XCOM 2, being on fire doesn't prevent ranged attacks but does stop melee attacks.

Pavonis thought that was backwards and for LW2 changed it to being on fire stopping ranged attacks but not melee attacks.
Phaseless
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Re: Mimimi moments, or no regrets when reloading a save

Post by Phaseless »

Jacke wrote:
Phaseless wrote:Except that the faceless attacks despite being on fire, making my tech bleed out. WTF?!
In stock XCOM 2, being on fire doesn't prevent ranged attacks but does stop melee attacks.

Pavonis thought that was backwards and for LW2 changed it to being on fire stopping ranged attacks but not melee attacks.
I think both of this is backwards and a burning being has certain priorities when it burns
like not burning
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SonnyWiFiHr
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Re: Mimimi moments, or no regrets when reloading a save

Post by SonnyWiFiHr »

I regret starting 120 campaigns to get super soldiers. Not a single stat is important like perks.
Right now I abandoned 16 mobility/good aim campaign to play screwed up soldiers campaign. At least it not feels like cheating.

Edit: I did not learn how to write in school.
Last edited by SonnyWiFiHr on Thu Sep 21, 2017 6:37 pm, edited 2 times in total.
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Phaseless
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Re: Mimimi moments, or no regrets when reloading a save

Post by Phaseless »

And more losses. Intel retal. First turn, scouting, move my sniper officer to the edge of the map, getting ready to get up on a roof. Well, of course there will be an enemy squad, and of course, it will move in my direction on it's turn, and of course two of those three will get free flanking shots against him, killing him out right.
Of course. What else?
Blow me, game.
Knowing that I have a non-ironman campaign I can fall back to in case the hurt is too strong really is the only thing that keeps me from hitting something with my fists.

At least I managed the rest ok, a rebel dead and a grenadier wounded.
MaxAstro
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Re: Mimimi moments, or no regrets when reloading a save

Post by MaxAstro »

Alien. Rulers.

I really enjoy the Chosen, and can't wait to see what LW does with those fantastic bosses.

The alien rulers are the most garbage pieces of trash I've ever seen in XCom. Nothing about them is remotely fun or engaging, and I go into full "save scum every single action of every single soldier" mode whenever one pops up.

Other then that, I tend to save scum squad wipes but not soldier deaths.
dethraker
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Re: Mimimi moments, or no regrets when reloading a save

Post by dethraker »

JailorSerry wrote:I play with a certain story-driven RPG kind of style. I have a core squad of 7-8 soldiers with backstories, fully customized looks, nicknames, etc. They drive my game play- and suffer the consequences accordingly. I restart missions often due to misclicks, stupid moves, just being completely unlucky (I know, "XCom, baby"). My goal is fun, not trying to maintain some sort of gamer-cred integrity.

If I have a squad of super experienced soldiers and they do everything they're supposed to and still get wiped, restart. Conversely, a squad of rookies don't get the same consideration.

In my most current mission (the Psi Gate), I had a massive amount of powerful enemies up against my most experienced squad. One of my core guys took a few bad hits, was bleeding out, but ultimately stabilized. Once all active enemies were wiped, I was able to revive him, and planned on healing him on the next turn. My front line units moved up one tile too far, activated a ramped-up Muton/Sectoid/Viper pod who, of course, targeted my wounded guy and wound up killing him outright. Narratively, my squad, enraged, directed all firepower towards the killer first, then indiscriminately wiped out the rest of the pod- though recklessly. On the gaming side that meant no real technical tactics, just low/no-cover flanks while doling out the highest amount of damage possible. Took a lot of damage that round, but fortunately, no other casualties.

Narratively, the wake was nice- from what the soldiers could remember. Between painkillers and alcohol, it's a wonder we didn't lose another solider.

On the gaming side, I scrutinized my roster trying to find a replacement soldier for my lost gunner and how to effectively get him up to a comparable fighting level.

TL;DR: I try to balance game play with realistic story-telling and not letting the RNG completely drive the game. I play for the fun of it, not the math of it. Min-maxing gets boring quickly.
This, exactly this. I will restart if multiple of my main characters die in a couple of turns, but I'm ok with losing them if my head canon can spin it. If it's a squad of randoms I just write nice memorials and hire more. It's about fun gameplay and story telling.
TechnoMage
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Re: Mimimi moments, or no regrets when reloading a save

Post by TechnoMage »

I won't say I never reload to an unlucky shot, but mostly I reload when I feel like I made a strategical mistake and could have played it better, I feel like I am learning when I reload in those situations and made it through by learning how I should play that situation better. I plan to do Ironman eventually but just don't feel I am there yet in my understanding of the game.
Phaseless
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Re: Mimimi moments, or no regrets when reloading a save

Post by Phaseless »

I Play Ironman and non-Ironman parallel, as I already said. I admit, in the beginning, I backed up my save when I tried out new Things in Ironman, to see how they work out. After a while, I stopped doing that and now I can proudly say I lived through losing two good soldiers in the last couple missions.

As I said, having a non Ironman campaign I can fall back to makes it easier to take the full punishment in my Ironman campaign.
I also tend to reload when I made a mistake, but by playing that way, there never really is a Situation where I would not reload. You learn every time you make a mistake.

My Goal is now to also not reload on my reloadable campaign when I made a mistake. It feels more like a coherent Story.
I personally think killing off the rest of your Team when someone dies MIGHT be a cheap tactic to convince yourself you HAVE to reload because the campaign is almost lost when you lose your best squad. I think I should honestly try to manage the rest of the Mission or even bail out and just take the hit. Can only speak for myself and Keep in mind, I might end up not living up to my Standard. Because admitting mistakes and losing soldiers as a consequence of mistakes feels awful, even though it's all virtual.
Phaseless
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Re: Mimimi moments, or no regrets when reloading a save

Post by Phaseless »

Another Mission gone bad yesterday on Ironman.

Destroy relay Mission, extremely light, squad of scoutnobi, ranger, specialist officer, technical and DFA faceoff sniper.
Started very well, got a nice Position up top for sniper, positioned squad defensively while scouting the target with scoutnobi. Pod of Viper and sectoid were guarding the relay, while another pod of Sergeant, rocketeer and engineer patrolled Close by.
First shot, reveal, nothing happens, everybody but shinobi out of sight.

But then, the Advent pod moves towards shinobi. Another shot at relay. Shinobi can't retreat without getting revealed, so I roll the dice.
Next turn, pod reveals shinobi. Viper + sectoid activated.
What follows is an unlucky streak of bad shots, non-Panic Flames and a rocket that I thought technically could not hit my shinobi but still did (spray of 1,14 tiles, I aimed more than 1 tile away, still hit)

Shinobi down to 1HP fast, aid protocol and luck Keep him alive, but panicked for 2 turns. He still gets to heal while I recover from my bad shots and try to regain Control of the Situation.

When the Sergeant gets to throw a grenade at shinobi + tech, Things go downhill. Shinobi bleeding out, tech 3 HP. No Panic, good soldiers. Meanwhile sniper destroys the relay while Team stabilizes + collects bleeding shinobi and retreats. The last pod appears, mec + Advent.
Mec flanks my specialist who got high cover up on a Building, one shots her into bleeding out Status. Tech Panics in half cover, heavily reduced mobility due to wound + red fog didn't let him retreat safely.
Next turn, retreating ranger picks up bleeding specialist, leaving the shinobi unconscious in the Hands of Advent to be captured. Sniper tries to kill Things but misses every single time.
Next turn, tech gets killed in half cover. That's what you get for panicking.

Sniper kills Advent trooper before wounded ranger, gravely wounded specialist and unlucky sniper evacuate from a "successful" Mission.
LordYanaek
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Re: Mimimi moments, or no regrets when reloading a save

Post by LordYanaek »

I like to have spider suit on shinobis out scouting as the grapple doesn't reveal you and usually allows you to move out of a bad location but yeah, being revealed while scouting is very annoying especially when the rest of the squad is far away.
Phaseless wrote:spray of 1,14 tiles, I aimed more than 1 tile away, still hit
The deviation showed on the map is an expected deviation. The maximum deviation is indicated in the HUD where your chance to hit would be located with a conventional weapon.
Phaseless
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Re: Mimimi moments, or no regrets when reloading a save

Post by Phaseless »

LordYanaek wrote:I like to have spider suit on shinobis out scouting as the grapple doesn't reveal you and usually allows you to move out of a bad location but yeah, being revealed while scouting is very annoying especially when the rest of the squad is far away.
Phaseless wrote:spray of 1,14 tiles, I aimed more than 1 tile away, still hit
The deviation showed on the map is an expected deviation. The maximum deviation is indicated in the HUD where your chance to hit would be located with a conventional weapon.
I like Spider suit too, just didn't tech to it yet on that campaign
Gonna check my hud the next time when aiming a rocket, thanks. Probably 2 tiles max
Also gotta admit I didn't Play to my best skill and Knowledge. Played Warhammer Total War for some days and got out of it a bit. Should have retreated and set overwatch traps while moving up rest of the team, I had enough time left. Instead I let myself get flanked and let my shinobi exposed to the enemy. My own damn fault.
Dwarfling
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Re: Mimimi moments, or no regrets when reloading a save

Post by Dwarfling »

Should have engaged pods instead of trying to sneak the relay. You get 12 turns. Maybe you could have wasted a pod with a flamethrower, who knows. I stopped trying to be smart and I just brute force all missions except kill VIP on low timer.
LordYanaek
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Re: Mimimi moments, or no regrets when reloading a save

Post by LordYanaek »

That's really map/enemy activity dependent.

For extremely light, i tend to agree with you (unless you're lagging behind in tech like i was around June). At higher activity (even very light) it's easy to get caught in a prolonged firefight so i like to be able to destroy the relay without fighting, even if i might end up killing a pod or two before taking the relay if it looks possible/easier.
Phaseless
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Re: Mimimi moments, or no regrets when reloading a save

Post by Phaseless »

I didn't really have the chance to get my tech into a good position but that might be due to my default defensive playstyle and being out of shape. I guess it might have been much easier had I spent my conceal break on inflicting heavy damage to a pod instead of shooting the relay.
Psieye
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Re: Mimimi moments, or no regrets when reloading a save

Post by Psieye »

The one time I "stealth" sniped a relay and ran away was when I brought 3 snipers, killed 12 aliens and ignored the other 13 still roaming around the map. Was very lucky to get out without casualties. Lucky because a window gave LoS for the 3 snipers and because the next big pod happened to have wandered away when the relay was sniped in 1 turn.
My three 8-man GOp squad Commander campaigns:
1st
2nd
3rd
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SonnyWiFiHr
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Re: Mimimi moments, or no regrets when reloading a save

Post by SonnyWiFiHr »

Do you count miss-clicks ?
I regret more to have miss-click then KIA (latter is always my mistake + crit).
But for now I do not have any KIA but I do have miss-click and WIA.
Strange I could swear that Advent could not miss in early 1th month.

Other thing is loot. How in hell you can pick anything ? Last pod only ?
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Dwarfling
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Re: Mimimi moments, or no regrets when reloading a save

Post by Dwarfling »

LordYanaek wrote:At higher activity (even very light) it's easy to get caught in a prolonged firefight so i like to be able to destroy the relay without fighting, even if i might end up killing a pod or two before taking the relay if it looks possible/easier.
Trying to sneak a mission with a higher number of enemies means not only the likelihood of getting discovered is higher, if you get discovered you'll probably lose multiple soldiers. Hardly worth the risk considering rarely any mission is worth trading good soldiers for. If you engage directly tho, although it's more likely you'll lose the objective, it's safer for your soldiers.
Tac1
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Re: Mimimi moments, or no regrets when reloading a save

Post by Tac1 »

Just encountered the usual XCOM grade "fair play". Max-sized VIP rescue, discovered every single pod on the map in the same 10-tile space. Sectoid, two troopers, sentry, two engineers, three drones. Do what I can, get nothing because of the hilarious good fun of RNG reliant gameplay, and then watch half my squad die to through-cover crits and the other half panics or is mind controlled.

Quality shit as always.
Psieye
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Re: Mimimi moments, or no regrets when reloading a save

Post by Psieye »

Tac1 wrote:Max-sized VIP rescue
every single pod on the map

Sectoid, two troopers, sentry, two engineers, three drones.
So, max-sized for Extremely Light? If so, that might have been a good time to say "nope, just evac without the VIP". That or some silly squadsight pull: snipe the Sectoid, hope it DOES NOT die, pull the Sectoid's pod while the other pods remain in green alert because they heard nothing and saw no corpse. Repeat for the drones. Then just fight normally. Probably end up running out of time setting all this up so do it at evac.

There's a reason I insist on bringing a sharpshooter to every GOp in the earlygame, even though their sniper rifle is useless a lot of the time.
My three 8-man GOp squad Commander campaigns:
1st
2nd
3rd
Tac1
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Re: Mimimi moments, or no regrets when reloading a save

Post by Tac1 »

Now, I mean I activated every pod at once.

Engineer/Trooper, Engineer/Sentry were both activated by choice, as an ambush. The Sectoid/Trooper are nowhere in sight, up until I moved one tile over to edge cover and get a flank, which promptly activated them and three drones. I saw that and heaved the deepest sigh anyone else ever heaved. I would've Evac'd then, but half the unit has spent too many actions already.

Of the Advent, I kill an Engineer, the Sentry, hack a Drone down, and kill another drone. The Engineer and trooper are both Flashbanged.

Sectoid fires at my Assault through high-cover, hits for 4, leaves him at 2 health after Ablative. Drone fires through low cover/high ground, hits for 1(graze) and dazes my Rookie, Ablative eats it. Engineer fires through high cover/high ground and hits my Specialist for 3, 3 HP left after Ablative, but the shot causes my Assault to Panic and Hunker down. Trooper fires at my Ranger through High cover, hits for 1(graze), taken up by Ablative but causes him to Panic and Hunker down.

Rookie's dazed, can't take any meaningful shot or move anywhere useful, so I Overwatch. Specialist moves and Flashbangs the Engineer and both Troopers. My other Rookie drops down a level and flanks the three of them, fires and hits for 2(graze) on a Trooper. Sectoid mindcontrols my Overwatching Rookie, the wounded Trooper moves and fires, misses, and the Engineer and other Trooper fire. Engineer hits my Assault for 3, he dies outright. Trooper fires on my Specialist, hits for 1(Perfect Information doesn't say it's a Graze, but it has to be?) and he panics. Drone flies in and Stuns my Rookie, and at this point I close the game and go for a cup of tea.

And this stuff is why I haven't had a campaign yet to make it past May. Fighting triple Viper pods with just Rookies is obnoxious.
Jacke
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Re: Mimimi moments, or no regrets when reloading a save

Post by Jacke »

Psieye wrote:There's a reason I insist on bringing a sharpshooter to every GOp in the earlygame, even though their sniper rifle is useless a lot of the time.
Good point. I'm also thinking always bring at least 5 or 6 soldiers, one of them a Technical (good officers too), and make sure the Technical takes FitH. 'Cause Tac1's enemies may not have been close enough together, but that sort of mass is just sayin' "Fire Rocket HERE". :)
Tac1 wrote:...and at this point I close the game and go for a cup of tea.

And this stuff is why I haven't had a campaign yet to make it past May. Fighting triple Viper pods with just Rookies is obnoxious.
Feel for you, dude. I often bog down in May and have never finished a campaign. Haven't gotten there yet on my current one. It's why I metamod LW2 to make some things easier, though I need to recognise it and tinker with it to make sure I make things just a bit easier in some ways.
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SonnyWiFiHr
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Re: Mimimi moments, or no regrets when reloading a save

Post by SonnyWiFiHr »

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Tac1
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Re: Mimimi moments, or no regrets when reloading a save

Post by Tac1 »

I have the LW2 version, already. I suppose it isn't perfect, does occasionally make mistakes. Rarely in a way that affects how I'd play, at least.
Jacke wrote:Feel for you, dude. I often bog down in May and have never finished a campaign. Haven't gotten there yet on my current one. It's why I metamod LW2 to make some things easier, though I need to recognise it and tinker with it to make sure I make things just a bit easier in some ways.
Part of why I use Commander's Choice. Three campaigns in a row of Assaults with 13 mobility and 60 aim was aggravating. At least when I get someone with 75 Aim I can actually decide where to put it.
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