Legendary campaign (including 14 man GOPs with 200 mods)

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SonnyWiFiHr
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Joined: Thu Sep 14, 2017 1:57 pm

Legendary campaign (including 14 man GOPs with 200 mods)

Post by SonnyWiFiHr »

I m doing 8 man and 14(???) man GOPs on legendary. Later is from additional mission types and don't have timer but reinforcements will drop every turn after I clear map.
Suicide - I like it

Some spotlights - every soldier with aim 75 is gift from heaven.
50%-65% infiltration can produce Light mission. (Baseline Moderate- Light) ??? I have more bombs than targets.

Story so far:
Flawless gatecrasher.
Opening move was done in overwach -no line of sight - retreat manner.
I got greedy - dashed my rookie for loot and found Advent Officer in open (I got 2$ will PCS as reward)
Someone had hit last sectoid with 20% chance in high cover. After I placed my squad around it/ flanked it/ flasbanged it and bomb it.
And my opening move was flank on sectoid.
Playtime more than hour or two.

03.01 Unwanted Faceless after 12 h of scanning .
Faceless is your friend if it is only one faceless in haven but no -I detected it.
Advent had a party on graveyard. Ow first pod and my ranger hit Trooper with one HP left hidding behind cactus (18% chance) for no HP left. Cactus is probably made of steel and I should really learn how to play - I had Walk Fire Ranger
Faceless pod was Drone, Officer and faceless. Officer run for toilet and got auto flanked for 6 crit and survived . I break the line of sight on both Drone and faceless. Both barrels on faceless and shotgun on drone .

03.02 Got mission 8+ days. 3 rookies in jail (criminals)
03.03 Got suicide mission less than 10 days rescue very important eng . Additional mission type rescue.
(yes it is - second mission with bigger timer than first).
I had good detection but on second mission it is not important as long as I can hit 20% .

If I put 10 man squad I have to infiltrate for 24 days (to hit 100%) and I will hit extremely heavy after 10 days.
Deleted
I will hit 20-25% Moderate - It should be harder but it is not. Non timed mission than 8 turns of constant reinforcements.
Last edited by SonnyWiFiHr on Tue Feb 13, 2018 11:31 pm, edited 10 times in total.
The Preacher
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SonnyWiFiHr
Posts: 416
Joined: Thu Sep 14, 2017 1:57 pm

Re: Black Market placement - Renamed and working including 14 man GOPs

Post by SonnyWiFiHr »

Mod that I m using.
Battle rifle pack LW2
http://steamcommunity.com/sharedfiles/f ... =928300658

- quality of life mod. I usually don't use them in first month because they can miss a lot. Extra high aim rookie can use it but Advent is usually to close where they do not hit or to far. But when they hit they kill. Sniper is better for that but who want's to chase SMG for two months. Sometimes I can fight with rookies.
I must have this mod.

Electrothermal-Chemical Weapons
https://steamcommunity.com/workshop/fil ... =731859374

They delay Laser for almost month and cost 400-500 supply. This is the reason why I m chasing every Scientist on map. Love them, must have them. Be warned - laser is cheaper but who cares.

Tactical Repeaters
https://steamcommunity.com/workshop/fil ... 1113236427
Currently not using that mod (it will be cheating in first month) but I will try them after Laser.
Tweaked stats from original mod
XComLWRepeaterSettings.ini

REPEATER_BSC_DMG = 1;
REPEATER_BSC_CRIT_DMG = 0;
REPEATER_ADV_DMG = 1;
REPEATER_ADV_CRIT_DMG = 1;
REPEATER_SUP_DMG = 1;
REPEATER_SUP_CRIT_DMG = 2;

LW2 Tactical Suppressors, Katans, Knives
https://steamcommunity.com/workshop/fil ... =844955101
https://steamcommunity.com/sharedfiles/ ... =698579656
https://steamcommunity.com/sharedfiles/ ... =677573817

Currently overpowered. After some tweaks it will be useful and nice to have. Can't upload ini. file with my tweaks
Last edited by SonnyWiFiHr on Wed Feb 14, 2018 8:25 pm, edited 7 times in total.
The Preacher
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SonnyWiFiHr
Posts: 416
Joined: Thu Sep 14, 2017 1:57 pm

Re: Black Market placement- Legendary campaign (Renamed and working including 14 man GOPs)

Post by SonnyWiFiHr »

Forgot to put SMG-s on my soldiers. Will have to fight. Not big problem with my better squad and my rookies on 14 man GOPs are better with rifle. If reinforcements start drop on top of me I will regret not using more shotguns.
The Preacher
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SonnyWiFiHr
Posts: 416
Joined: Thu Sep 14, 2017 1:57 pm

Re: Legendary campaign (including 14 man GOPs with 200 mods)

Post by SonnyWiFiHr »

Mission 1
Jailbreak has spawned me near 3 pods. Have no clue why this become very light mission but I will not complain.
Huge building is whole map and I m in bottom. Map is not huge but I have 22 turns timer.

I m in low cover unable to move and can't dash vs 2 Advent officers and some 5 HP troops . I have Celatid on map instead of drone.
7 advent of 12 is on me.
Overwatch has produced 3 dead advent (minor ones) and rest - four of them all on overwatch. I can throw only one bomb but it was enough to kill trooper. Dashed rookie toward wounded Officer on overwatch and finished him with bomb. She was in low cover but Officer is in position to flank bunch of my soldiers . Stupid move considering that I have tons of everything but not range to throw it. Somehow I managed to flank another Officer on overwatch twice (CTRL move behind normal lamp). No chance to get to the last Trooper. OW again and trooper suicide - nice of him.
It is time to move on high ground. Had two Officers and Sectoid must follow.
Surprised by pod of 3 on lower level. Officer and trooper were exposed (nice out of sight). Easy kills and strangely I hit 20% with Battle rifle 5 HP goon. Then in dark corridor I bumped last officer and goon.

Reinforcements were grazed by full squad on high ground (4x miss, 4x 1hp graze) and this is only "Legendary" part of mission. You hit 20% but you must miss 3/4 of dropping pod. Always.
Battle rifle performance is poor for that map type and rifle outperformed it by factor 15.

Got unimportant PCS , Data pad and Elite Repeater - they are louder than bomb and tweaked for + 1 dmg and +2 crit max .
I have grimmy loot mod so I will collect things that i can't use or sell (repeater included).
Somehow I ticked select all mods and loot table mods will stay - maybe I can find something not overpowered.
I just lost one normal upgrade.


Got two rebels as reward - hard 47% vs easy 52% small alloy or PCS (forgot). One of them is faceless because I cleaned the haven. Nice hacking odds. Can't remember 47% for hard hack - lucky turn ?.

I already sold everything to buy Scientist. I will buy Specialist but after I level up barracks. You can have 4 of any kind even on small barrack and without Commander choice.
I m at the end of contacting second region and one region could be left with Scientist on job.
The Preacher
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SonnyWiFiHr
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Joined: Thu Sep 14, 2017 1:57 pm

Re: Legendary campaign (including 14 man GOPs with 200 mods)

Post by SonnyWiFiHr »

Mission 2.
Can't kill nothing. 30 turns of hugging lamps - only place with high cover. Then Advent blow up few of them. Can't blow up cactus but Lamps are falling. Battle Rifle do not help. One Sectoid can survive ambush of 10. I have good soldiers here and I m guarding corner. No moving.
21 Advent fell (Zombies included) and I do not dare to search last pod. I m kissing the floor.
Done some pushing it to the building . Sectoid and trooper dead and two trooper alive (nice 9 man OW ambush). Flanked both rescued eng.
Killed 4x4 reinforcements . Flawless and broken game. They come in bigger and bigger waves not in 4x4 .

41 kills by just sitting not a single grenade use.

High aim barracks is gone. It is not worth finding good save because they all can be corrupted \ broken.
Researched datapad for 36 intel (they do not give that much) detected 4x 9-7 days missions (sci one haven and avenger other) .

This is fly high start . Second region is at Strength 1 and delay of contacting 3 region is just one week. I could be in it before 22 march.
It was worth to play last mission but I did not need additional 4 fighters. Dashing them to fight was slow 3-4 turn process.

It is time to start new one
The Preacher
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SonnyWiFiHr
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Joined: Thu Sep 14, 2017 1:57 pm

Re: Legendary campaign (including 14 man GOPs with 200 mods)

Post by SonnyWiFiHr »

Recreated bug (3x).
Sometimes mods don't load properly . If you have trouble to load save game menu (long waiting time) game just messed you.

Delete your config ini. Refresh mods. Load earlier save.

Profile bin. Deleting it (Steam offline ) will mess up mods. Something New.
I don't like number 987th campaign so I deleted profile bin and saves .
Used old save and got screwed.
If you do same as I. Deleting config ini. won't help. You must reset mod list -unsuscribe / subscribe or just clear mod folder ( copy your mods somewhere and delete mod folder). Start game . Exit. Add mods again .
Or do stem crap ver. cashe and re-download mods


I have Music modding system and when this starts playing two songs at same time - I know
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