Psi rush 1.5 edition

Psieye
Posts: 829
Joined: Thu Apr 06, 2017 12:27 am

Re: Psi rush 1.5 edition

Post by Psieye »

That is indeed our theory. Note that Aid Prot and Smoke give +Def not +Dodge. To really guarantee Combatitives is doing its job, wear Nanoweave (-25 enemy crit) or learn Resilience at AWC (-50) if available.
My three 8-man GOp squad Commander campaigns:
1st
2nd
3rd
faket15
Posts: 111
Joined: Fri Jun 30, 2017 6:41 pm

Re: Psi rush 1.5 edition

Post by faket15 »

Don't know where the idea of skipping Advanced Mags comes from, but it doesn't work. The requisites for Coilguns are Elerium and Advanced Mag, not Elerium and Mag.
Redshirt4life
Posts: 39
Joined: Sun Jan 21, 2018 1:22 am

Re: Psi rush 1.5 edition

Post by Redshirt4life »

Smoke, aid protocol, hard target, adv. Agility PCS, high base agility, nanoscale vest, and evasive.
Tanknobi

It procced each time...I think, and it did this for two straight rounds.
I say 'I think' because it was getting a little buggy on the aliens turn and I wasn't exactly sure how it went down. He may have just dodged. All I know is that when the smoke cleared he was still standing and everything around him was dead, I think from friendly fire.

About smoke. Smoke adds defense, but it also removes the flanked penalty. Since most melee attacks are flanks, its potentianally reducing crit chance by 40% as well.
gimrah
Long War 2 Crew
Posts: 422
Joined: Fri Jul 15, 2016 12:25 pm

Re: Psi rush 1.5 edition

Post by gimrah »

That makes sense.

I can confirm the downside part. Had a shinobi with combatives gutted like a fish by a muton. First attack of the turn. Worked fine the previous turn. The soldier had >10 base dodge so >100 including the combatives bonus.

I think what happened is mutons have 10 base crit chance on higher difficulties. It must have rolled that, got downgraded to a regular hit by the dodge. And a non-crit muton melee hit still does a ton of damage.

And in that moment I had a vague memory of joinrbs explaining why combatives shinobis should always where nanoscale or get resilience in the AWC. That would be why.
Redshirt4life
Posts: 39
Joined: Sun Jan 21, 2018 1:22 am

Re: Psi rush 1.5 edition

Post by Redshirt4life »

Just a quick update since I posted this and followed some of the advice here. I'm finishing adv. Coils early september. Psi units did pick up the slack though. Researched Skullmining so I can Mind control everything. No regrets. I also rely on flame technicals pretty heavily for CC because I tend to pull extra pods with mind control.

I'm having success with 0% troop columns and trying my best to farm them. I Mind control the tougher targets and use them as meat shields while the flame techs push forward. Its pretty chaotic pulling extra pods, but its working out alright.
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