Rebel Jobs
Posted: Fri Jan 25, 2019 5:14 am
I was unable to find a sub-forum for feedback so I suppose I will put it here. Apologies if critical feedback is not appreciated.
I started playing Long War 2 and at first I was unsure what jobs to assign to my rebels. I read a 'rebel jobs' guide and it occurred to me that there is almost always a single, clearly superior job for rebels. Managing them effectively seems to entail assigning them to intel when there are 'hidden' jobs available and then to recruit in the interim period. I haven't gotten it down to a science yet but I feel like this is adding an aspect of mundane micromanaging that has little strategic depth. I would contrast this to research and skill selection where there are at least sometimes real viable alternatives by which you can gain specific strategic or tactical advantages which can all culminate in a overall plan or grand strategy. Instead this mechanic seems similar to LW1 where scanning for exalt intel was not a strategic move but rather a thing that had to be tracked and implemented according to a predefined schedule with only one optimal path. "Ideally, you scan 9 days after the covert extraction if there was only one cell revealed, and 7 days if there were 2 cells revealed." as it was put on reddit. For me personally this type of thing takes away from my sense of freedom and control and instead I feel like i'm going through predefined motions as set out by the designer.
I wasn't going to comment but my hope is that you guys are receptive to this sort of feedback, and that maybe it will be a positive influence on your future game "Terra Invicta" which I will doubtlessly end up purchasing as your mods have both been excellent and I've spent more time playing LW1 than all of the new xcom games (vanilla) combined.
I started playing Long War 2 and at first I was unsure what jobs to assign to my rebels. I read a 'rebel jobs' guide and it occurred to me that there is almost always a single, clearly superior job for rebels. Managing them effectively seems to entail assigning them to intel when there are 'hidden' jobs available and then to recruit in the interim period. I haven't gotten it down to a science yet but I feel like this is adding an aspect of mundane micromanaging that has little strategic depth. I would contrast this to research and skill selection where there are at least sometimes real viable alternatives by which you can gain specific strategic or tactical advantages which can all culminate in a overall plan or grand strategy. Instead this mechanic seems similar to LW1 where scanning for exalt intel was not a strategic move but rather a thing that had to be tracked and implemented according to a predefined schedule with only one optimal path. "Ideally, you scan 9 days after the covert extraction if there was only one cell revealed, and 7 days if there were 2 cells revealed." as it was put on reddit. For me personally this type of thing takes away from my sense of freedom and control and instead I feel like i'm going through predefined motions as set out by the designer.
I wasn't going to comment but my hope is that you guys are receptive to this sort of feedback, and that maybe it will be a positive influence on your future game "Terra Invicta" which I will doubtlessly end up purchasing as your mods have both been excellent and I've spent more time playing LW1 than all of the new xcom games (vanilla) combined.