Radio Relays and Continent Bonus?
Radio Relays and Continent Bonus?
Are these actually in the game?
Re: Radio Relays and Continent Bonus?
Yes, once you get radio relays research they show up
Re: Radio Relays and Continent Bonus?
How do you build them though? It doesn't show as an option even after the research is build unlike vanilla...
Re: Radio Relays and Continent Bonus?
You build them in the Haven Management window. Upper left corner
Re: Radio Relays and Continent Bonus?
Upper RIGHT corner of haven management, and they only show up if you click on the Haven icon from the gameboard map.
The button to add them is not there if you open the Haven management from the Command menu within the Avenger (possible bug?).
The button to add them is not there if you open the Haven management from the Command menu within the Avenger (possible bug?).
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Re: Radio Relays and Continent Bonus?
Do they provide any bonus besides reduced intel for connecting? Because even building one costs more supply than the frikkin' shadow chamber. Which seems kind of silly for a kitbashed pile of metal that would look more at home in Fallout than in XCOM.
Re: Radio Relays and Continent Bonus?
The continents bonuses are still in effect. So you still need 1 or two in each area to get them.
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Re: Radio Relays and Continent Bonus?
they also make missions easier, by making the intel job more effective, giving you more time to infiltrateNephilimNexus wrote:Do they provide any bonus besides reduced intel for connecting? Because even building one costs more supply than the frikkin' shadow chamber. Which seems kind of silly for a kitbashed pile of metal that would look more at home in Fallout than in XCOM.
Re: Radio Relays and Continent Bonus?
The resistance radios are far more complex than they outwardly appear. The radio transmitter itself is irrelevant, the guts of the thing are the computer system that links up with the ADVENT network and disguises its transmissions among all the other comm traffic. That's what Tygan spent a week working out the design for, and why it takes days and a fair bit of resources to build a new one.
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Re: Radio Relays and Continent Bonus?
One thing that confused me at first is that your starting region already has a tower but it doesn't provide any of the bonuses.
So you can't seem to build a tower in your starting region AND you need to build one in another region to get your starting continent bonus.
Maybe I'm bugged, but it's been that way in all my campaigns so far.
So you can't seem to build a tower in your starting region AND you need to build one in another region to get your starting continent bonus.
Maybe I'm bugged, but it's been that way in all my campaigns so far.
Re: Radio Relays and Continent Bonus?
Wot? Usually the continent you start in requires 2 towers, but the game counts your starting region as one, so you only need to build 1 more in another region to get your starting continent bonus.GavinRuneblade wrote:One thing that confused me at first is that your starting region already has a tower but it doesn't provide any of the bonuses.
So you can't seem to build a tower in your starting region AND you need to build one in another region to get your starting continent bonus.
Maybe I'm bugged, but it's been that way in all my campaigns so far.
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Re: Radio Relays and Continent Bonus?
That could be, but based on supplies and intel I'm definitely not getting the increase that a tower should be giving.
Though I didn't check post 1.1, I should retest this tonight after work.
Though I didn't check post 1.1, I should retest this tonight after work.