How do you like hidden potential? I'm just scared of trying it, I don't want bad things to happen to hp/aim T_TKizaray wrote:For me i run my game with "not created equally" and "hudden potential" maxed out. The stats i get determine my skill path. If i get a gunner with boss aim skills you bet your ass im giving him shredder with as many double/tripple shots i can. [These are invaluable vs sectopods and other armored jerks]
Gunners Builds
Re: Gunners Builds
Re: Gunners Builds
I'm curious about this too. Default on Hidden Potential Randomness is 35% and it can go from 0% to 100%. What does this setting do?trihero wrote:How do you like hidden potential? I'm just scared of trying it, I don't want bad things to happen to hp/aim T_TKizaray wrote:For me i run my game with "not created equally" and "hudden potential" maxed out. The stats i get determine my skill path. If i get a gunner with boss aim skills you bet your ass im giving him shredder with as many double/tripple shots i can. [These are invaluable vs sectopods and other armored jerks]
Re: Gunners Builds
It ends up balancing out, you get some crap soldiers and som gods. Since you end up with such a HUGE pool your end game "Alpha" squad is amazing. I recommend 100% hidden potential.trihero wrote:How do you like hidden potential? I'm just scared of trying it, I don't want bad things to happen to hp/aim T_TKizaray wrote:For me i run my game with "not created equally" and "hudden potential" maxed out. The stats i get determine my skill path. If i get a gunner with boss aim skills you bet your ass im giving him shredder with as many double/tripple shots i can. [These are invaluable vs sectopods and other armored jerks]
Re: Gunners Builds
Not 100% sure but i read it as you can gain nothing or much more than you should. Just finished my first runthrough and my best sniper had 110 aim... to be fair she did have negative like 10 defence. I think it makes the game more fun. But i like the randomness.Jacke wrote:I'm curious about this too. Default on Hidden Potential Randomness is 35% and it can go from 0% to 100%. What does this setting do?trihero wrote:How do you like hidden potential? I'm just scared of trying it, I don't want bad things to happen to hp/aim T_TKizaray wrote:For me i run my game with "not created equally" and "hudden potential" maxed out. The stats i get determine my skill path. If i get a gunner with boss aim skills you bet your ass im giving him shredder with as many double/tripple shots i can. [These are invaluable vs sectopods and other armored jerks]
Re: Gunners Builds
From a post about Rifle Suppression in LW2 that wandered into Gunner territory.
http://www.pavonisinteractive.com/phpBB ... 16&t=24635
Gunner Hail
Grazing Fire - Hail of Bullets - Demolition - Chain Shot - Cool Under Pressure - Saturation Fire - Rupture
Gunner Shredder
Grazing Fire - Shredder - Iron Curtain - Chain Shot - Cool Under Pressure - Traverse Fire - Rupture
As I think all the special shots under the Shredder build are all single action point, Traverse Fire will work well there.
http://www.pavonisinteractive.com/phpBB ... 16&t=24635
I'll then have 2 builds for Gunners, trying to go with AWC perks to decide who gets to be the Shredder builds.trihero wrote:I remember you were asking about Iron Curtain on Gunner; try not to unless you get a good AWC perk. Demolition is actually pretty good; in LW2 it's 100% to hit and it seems to kill cover without requiring high tech weaponry as opposed to vanilla where it missed a lot and had to be plasma before you could down high cover. I actually got a really nice combination lately which was shadow strike + bring'em on for a gunner, then I learned iron curtain and it's been amazing, I kill 6/8 enemies on an iron curtain ambush with 10'ish damage crits, with mag cannon which is pretty darn good considering iron curtain normally does half of your weapon damage. And whatever survives barely moves due to red fog + iron curtain debuff.
Gunner Hail
Grazing Fire - Hail of Bullets - Demolition - Chain Shot - Cool Under Pressure - Saturation Fire - Rupture
Gunner Shredder
Grazing Fire - Shredder - Iron Curtain - Chain Shot - Cool Under Pressure - Traverse Fire - Rupture
As I think all the special shots under the Shredder build are all single action point, Traverse Fire will work well there.
Last edited by Jacke on Mon Feb 13, 2017 4:07 pm, edited 1 time in total.
Re: Gunners Builds
I like it, I also take traverse fire on my shredder gunners.
Re: Gunners Builds
I have a new Sq Guuner who has in his AWC skills Shadowstrike, Bring 'Em On, and Lone Wolf. Wondering which build to make him. Lone Wolf will help both. Bring 'Em On maybe a bit in favour of Shredder. But Shadowstrike I think should go with the Hail build to buff Saturation Fire.Jacke wrote:I'll then have 2 builds for Gunners, trying to go with AWC perks to decide who gets to be the Shredder builds.
Gunner Hail
Grazing Fire - Hail of Bullets - Demolition - Chain Shot - Cool Under Pressure - Saturation Fire - Rupture
Gunner Shredder
Grazing Fire - Shredder - Iron Curtain - Chain Shot - Cool Under Pressure - Traverse Fire - Rupture
As I think all the special shots under the Shredder build are all single action point, Traverse Fire will work well there.
Re: Gunners Builds
Shadowstrike heavily puts gunner in favor of iron curtain/sat fire, it's pretty obvious. You might even consider going center mass to take advantage of the ambush and hail of bullets accuracy.
Re: Gunners Builds
I don't think I'd ever take a Gunner without Hail of Bullets, no matter how much aim you get. There will always be stuff that needs to be killed ASAP, and it usually sits behind full cover and has +defense or +dodge. I get shred from other sources. Also Chain Shot is great for the big stuff in the open and Cyclic Fire lets you nuke a Relay.
Re: Gunners Builds
I've found Cyclic Fire pretty useful for dealing with those 'you have too much HP' enemies like Heavy MECs, Archons, Berserkers, Sectopods, etc. Use Focus Fire/Holotarget first, and by the time the smoke clears the thing's either dead or so shredded/damaged that it's easy to finish off.
Re: Gunners Builds
Cyclic is good, I just don't prefer it because it requires both actions it's a bit cumbersome to me, and I tend to prefer overwatch trap mechanics so I like cool under pressure. But yes, if you meet the condition (and like you said with holotarget) it just completely reks. I can usually get by just fine with chain shot + traverse fire (I'm trying not to use sat fire because it's absurdly overpowered and I heard it's getting nerfed next version).
Re: Gunners Builds
I rolled Cutthroat on a lower Aim, higher HP Gunner so I decided to dink around with a knife build.
I foresee this particular Gunner being relegated to Faceless Hunting Duty in a month or two. Even on the B Team's more lenient operations, he does struggle to pull weight on Legendary.
- Combatives
Hail of Balance
Iron Curtain
Formidable
Danger Zone
Saturation Fire
Combat Fitness
I foresee this particular Gunner being relegated to Faceless Hunting Duty in a month or two. Even on the B Team's more lenient operations, he does struggle to pull weight on Legendary.
Re: Gunners Builds
Iron Curtain is not a guaranteed hit, although I don't know if it uses the standard hit mechanics or something else...
Re: Gunners Builds
I have AWC perks revealed and they act as a mini training roulette. As such my builds vary a bit but overall my gunner builds are based on mission types and alien numbers.
Large squad gunner: grazing fire - lockdown - demolition - chain shot - depends on AWC - CF.
Medium squad gunner : CM - shredder - IC/demo - chain shot - CuP - SF - rupture.
There are a lot of variables due to AWC perks, one of my Gunners has shadow strike and BEO, along with guardian, so he took both iron curtain and cool under pressure, and carries a couple of smoke grenades since he has rapid deployment. And a couple of my large squad gunner s have sentinel so took traverse fire.
I do not use hail of bullets at all, since my Gunners are on missions where alien numbers are always high.
Small squad missions with low alien count I do not use gunners on since that's the missions I run multiple assaults along with technicals.
Large squad gunner: grazing fire - lockdown - demolition - chain shot - depends on AWC - CF.
Medium squad gunner : CM - shredder - IC/demo - chain shot - CuP - SF - rupture.
There are a lot of variables due to AWC perks, one of my Gunners has shadow strike and BEO, along with guardian, so he took both iron curtain and cool under pressure, and carries a couple of smoke grenades since he has rapid deployment. And a couple of my large squad gunner s have sentinel so took traverse fire.
I do not use hail of bullets at all, since my Gunners are on missions where alien numbers are always high.
Small squad missions with low alien count I do not use gunners on since that's the missions I run multiple assaults along with technicals.
Re: Gunners Builds
All my high rank gunners are sub 90 aim at MSGT. The product of a late GTS...NoDebate wrote:All his ranged abilities are guaranteed to hit, useful when you're sitting at 83 Aim at MSGT (with Combat Fitness).