Using skills to force enemy movement
Posted: Sat Feb 04, 2017 6:30 pm
Gunner's Flush and Technical's Roust force the enemy to move. The Gunner has to hit but the Technical has limited shots. Flush can be available as an AWC skill.
An alternative to destroying cover. But how tactically good are theses attacks? What has been your experience with them?
They'd be nice to have, but the Gunner would have to pass up Iron Curtain (half-damage snare AoE attack) or Demolition (no-damage cover destroyer). And the Technical would forgo either Fire in the Hole (more accurate rockets) or Suppression.
Are these skills worth what would have to be passed up for them?
An alternative to destroying cover. But how tactically good are theses attacks? What has been your experience with them?
They'd be nice to have, but the Gunner would have to pass up Iron Curtain (half-damage snare AoE attack) or Demolition (no-damage cover destroyer). And the Technical would forgo either Fire in the Hole (more accurate rockets) or Suppression.
Are these skills worth what would have to be passed up for them?