Best 5 man Squad for loot missions
Posted: Sun Jun 25, 2017 11:43 pm
In the mid-game you have the chance to spawn a lot of missions. Definitely more missions than what you can do. From infiltration perspective, you can usually deploy 5/6 squad on a Smash&Grab / Save VIP ..etc.
Assuming we are talking about SGT / SSGT level, what do you guys find the best combo?
For me it's always:
Shinoby - Sword build + Officer
Specialist - OW build
Ranger - OW build
Technical - Flame / tank build
Crit Assault / Snapshot Snipper
Speciliast + Ranger can each shoot 3 times during enemy + your turn in best case scenarios. Since their class gets the first weapon upgrades and scopes/hair are the most efficient on them - seems like a pretty straight choice. I think technical flamers are the strongest class early/midgame so that's an easy pick. You basically flame the first pod. rocket and OW the 2nd pod.
For the 5th guy it's usually an Assault on VIP missions - since you have a lot of corners and you can close the distance quite easily. For S&G I like the snapshot sniper since high cover it's usually scarce and having someone in the back that doesn't need one seems good enough to me. Plus it hits like a truck once you get DeadEye. If you manage to get fire grenades then a Grenadier with Ordonance makes sense; otherwise it's a wild card. Plus anyone can carry fire grenades. That 1 range rarely comes into play.
What I find to weak for this types of missions:
DFA Snippers - no mobility
Technical Rocketeers - Concussion ...really?
Stealth Shinoby - You need the extra firepower and the basic scouting can be done with a sword build. Also ...drones will reveal you regardless so why bother ?
Stun Assaults - I like the first point in stun for dissorient but afterwards, it's either tank or crit build.
Specialist hackers - you can use the OW SPEC to hack objectives; and a hacker doesn't guarantee early even the casual drone hack. Combat protocol is good but that's all he can do.
Specialist medics - I don't think anyone plays this build.
If the infiltration allows the 6th guy then it's a PSI or Support Grenadier. They are both cheap and can control pretty easily the battlefield.
Assuming we are talking about SGT / SSGT level, what do you guys find the best combo?
For me it's always:
Shinoby - Sword build + Officer
Specialist - OW build
Ranger - OW build
Technical - Flame / tank build
Crit Assault / Snapshot Snipper
Speciliast + Ranger can each shoot 3 times during enemy + your turn in best case scenarios. Since their class gets the first weapon upgrades and scopes/hair are the most efficient on them - seems like a pretty straight choice. I think technical flamers are the strongest class early/midgame so that's an easy pick. You basically flame the first pod. rocket and OW the 2nd pod.
For the 5th guy it's usually an Assault on VIP missions - since you have a lot of corners and you can close the distance quite easily. For S&G I like the snapshot sniper since high cover it's usually scarce and having someone in the back that doesn't need one seems good enough to me. Plus it hits like a truck once you get DeadEye. If you manage to get fire grenades then a Grenadier with Ordonance makes sense; otherwise it's a wild card. Plus anyone can carry fire grenades. That 1 range rarely comes into play.
What I find to weak for this types of missions:
DFA Snippers - no mobility
Technical Rocketeers - Concussion ...really?
Stealth Shinoby - You need the extra firepower and the basic scouting can be done with a sword build. Also ...drones will reveal you regardless so why bother ?
Stun Assaults - I like the first point in stun for dissorient but afterwards, it's either tank or crit build.
Specialist hackers - you can use the OW SPEC to hack objectives; and a hacker doesn't guarantee early even the casual drone hack. Combat protocol is good but that's all he can do.
Specialist medics - I don't think anyone plays this build.
If the infiltration allows the 6th guy then it's a PSI or Support Grenadier. They are both cheap and can control pretty easily the battlefield.