Asking for Advice & Discussion: Tactics
Posted: Tue Nov 12, 2019 12:31 pm
Hello,
as I mentioned in my other thread, I abandoned a Commander Ironman campaign of LW2 around October, when I was overwhelmed by the high-damage HP-bags known as Advanced Officers and Muton Centurions.
This is the thread for tactics:
1) How do you people use technicals? I have never found a niche for the middle tree (Rifle suppression + shredder), maybe I should go for that?
Generally what I do is: FireInTheHole, because I want my rockets to have decent accuracy + Napalm-X, because when I use the flame I want a Crowd-Control, one way or another + Burnout, to finally give them some survivability.
2) The Specialists' dilemma: Sentinel & Overwatch vs. Combat Protocol vs. Revival Protocol.
I think a couple of proper Medics with Revival protocol are good to have, especially when people get knocked unconscious by Stun Lancers.
I do not think Combat protocol is worth it - only 2 or 3 charges? oh come on - but I was surprised to find that Xwynn sometimes uses it
3) The Gunner's dilemma: Combatives vs. Grazing Fire.
Being impervious to any melee, from StunLancers to Mutons to Bersekers Vs. Being able to hit things and do damage to suppression-runners
4) I rarely, if ever, use Sharpshooters - only on big missions, or on missions with long infiltration times and 6 or 7 people, that do not mind a useless soldier that tags along to get 1 level.
5) Number of people on missions.
I need 5 people. 6 is nice if you have the space, so you have some safety margin and more people get XP, but that's it.
I can *never* get missions with only 4 people to work. Stealth gets busted at some point, and then you have to fight 1 pod, that usually becomes 2 pods quickly - and then you are in numerical inferiority, and *any* MK2 Advent (Advanced Officer, Muton, Rocketeer) that is not CC'ed will destroy someone on the team - making the situation even more dire, etc.
as I mentioned in my other thread, I abandoned a Commander Ironman campaign of LW2 around October, when I was overwhelmed by the high-damage HP-bags known as Advanced Officers and Muton Centurions.
This is the thread for tactics:
1) How do you people use technicals? I have never found a niche for the middle tree (Rifle suppression + shredder), maybe I should go for that?
Generally what I do is: FireInTheHole, because I want my rockets to have decent accuracy + Napalm-X, because when I use the flame I want a Crowd-Control, one way or another + Burnout, to finally give them some survivability.
2) The Specialists' dilemma: Sentinel & Overwatch vs. Combat Protocol vs. Revival Protocol.
I think a couple of proper Medics with Revival protocol are good to have, especially when people get knocked unconscious by Stun Lancers.
I do not think Combat protocol is worth it - only 2 or 3 charges? oh come on - but I was surprised to find that Xwynn sometimes uses it
3) The Gunner's dilemma: Combatives vs. Grazing Fire.
Being impervious to any melee, from StunLancers to Mutons to Bersekers Vs. Being able to hit things and do damage to suppression-runners
4) I rarely, if ever, use Sharpshooters - only on big missions, or on missions with long infiltration times and 6 or 7 people, that do not mind a useless soldier that tags along to get 1 level.
5) Number of people on missions.
I need 5 people. 6 is nice if you have the space, so you have some safety margin and more people get XP, but that's it.
I can *never* get missions with only 4 people to work. Stealth gets busted at some point, and then you have to fight 1 pod, that usually becomes 2 pods quickly - and then you are in numerical inferiority, and *any* MK2 Advent (Advanced Officer, Muton, Rocketeer) that is not CC'ed will destroy someone on the team - making the situation even more dire, etc.