Long War 2 - 1.2
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Flashbang burning units the turn before their burn ends. End turn. Units burn ends but not disoriented from flashbang. Units acted as normal.
no save.
Burn + Flashbang no disorientation
Re: Burn + Flashbang no disorientation
Note: They may have been disoriented already at the time.
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Re: Burn + Flashbang no disorientation
That may be the problem here. Disorient doesn't stack and can't be reapplied while the disorient is still in effect. So probably the disorient effect that was already there just wore off the following turn and your FB actually did nothing.Denniz wrote:Note: They may have been disoriented already at the time.
Re: Burn + Flashbang no disorientation
This is not true. Disorient doesn't stack, but normally if you reapply FB to units which are already disoriented (e.g. from a FB the previous turn), the duration of the disorient is extended to the duration of the second FB (i.e. it won't wear off at the start of the alien turn).Zyrrashijn wrote:That may be the problem here. Disorient doesn't stack and can't be reapplied while the disorient is still in effect. So probably the disorient effect that was already there just wore off the following turn and your FB actually did nothing.Denniz wrote:Note: They may have been disoriented already at the time.
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- Posts: 188
- Joined: Mon Aug 01, 2016 6:02 am
Re: Burn + Flashbang no disorientation
Really? Was that changed in 1.2?
Re: Burn + Flashbang no disorientation
Pretty sure it was always like that. You won't see the 'Disorient' popup, but they will be disoriented the next turn. I've chain CCed with flashbangs on many a Rendezvous