Haven:---- Banner(s) GFX script.
Posted: Fri Jan 20, 2017 1:40 am
Hi JL & gang...
More of a request than a Bug report.
I guess TrackTwo or Amineri (etc) had to alter the Geoscape shapeform structure for every Region Banners to accomodate the various HUD components necessary.
Doing so "broke" the TEXT string recognition though, i think.
Technically.. my GeoscApps mod appends a Logo/Symbol to each INT file strings that identify these regions (Eastern US, etc). A number of other places do use HTML rendering assets as well. For example, each listed Resistance contacts are present in the Management option.. and my modded Logos show up correctly there.
But the Geoscape spot for any of them is now shown as a flat/linear colored sprite/shape (default cyan).
Any chance you could provide a compatible script (within Patch #1) to the custom Flash/Script code for me, please?
More of a request than a Bug report.
I guess TrackTwo or Amineri (etc) had to alter the Geoscape shapeform structure for every Region Banners to accomodate the various HUD components necessary.
Doing so "broke" the TEXT string recognition though, i think.
Technically.. my GeoscApps mod appends a Logo/Symbol to each INT file strings that identify these regions (Eastern US, etc). A number of other places do use HTML rendering assets as well. For example, each listed Resistance contacts are present in the Management option.. and my modded Logos show up correctly there.
But the Geoscape spot for any of them is now shown as a flat/linear colored sprite/shape (default cyan).
Any chance you could provide a compatible script (within Patch #1) to the custom Flash/Script code for me, please?