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Overwatch not removed on pre-stunned enemy

Posted: Fri Jan 20, 2017 3:07 am
by HubrisBliss
PLEASE post:
1) The version of Long War you are playing.
2) The platform you are playing on.
3) What other XCOM2 mods you are playing with.
4) The circumstances of the bug or precise steps to produce it.
5) Whether you are able to offer a savegame for us to look at.
I'll reorder the numbers, because 3 is loooong.

4) I used a flash grenade on an Advent trooper who was on overwatch. The grenade removed the overwatch and stunned the enemy.
On the trooper's next turn, he went into overwatch again, but remained stunned.
On my next turn, I threw another flash grenade to remove the overwatch, but nothing happened. I believe, because the trooper was already stunned, the grenade did not trigger another stun and thus removal of the overwatch.

I assume this is not working as intended.

5) Unfortunately, no save, but this shouldn't be hard to reproduce. Happend on gatecrasher.
1) LW2 v 1.0 (1.19.17) - First release; Legend difficulty
2) Windows 10/Steam
3) I doubt it is a mod conflict, but as requested. All are listed compatible in the DeaconIvory mod compatibility list. Keep in mind, this is my pruned list :D

A Better Shell
Advent Flashlights
Armorless Kevlar Parts
Capnbubs Accessories Pack
Capped Scrolling Speed
Custom Face Paints
Customizable Secondary Weapons
Evac All
Free Camera Rotation
Free The Hood
Gotcha (Flank Preview Evolved)
Halo Reach Helmets
Historical Camo Pack
Ink and paint
LifeTimeStats
Long War 2
Maps by Vozati
MGSV GZ MSF Headgear
Military Camouflage Patterns
More Maps Pack
Save Game List Order Fix
Show Health Values
Skulljack Feedback Fix
Uniforms Manager
World Expansion Project: ADVENT
XCOM International Voices Pack

Re: Overwatch not removed on pre-stunned enemy

Posted: Fri Jan 20, 2017 4:27 am
by mattprice516
I believe this is a known bug we're currently investigating - just to clarify though, do you mean you "stunned" them or "disoriented" them? Flashbangs only disorient unless you have a specific Grenadier perk.

Re: Overwatch not removed on pre-stunned enemy

Posted: Fri Jan 20, 2017 6:25 am
by Krzysztof z Bagien
I think I saw this one in vannilla and seems quite simple - if a disoriented enemy is hit by flashbang, he doesn't get disoriented again (so his overwatch can't be removed), only disorientation countdown gets reset. The most simple way to fix it would be to make it so dissoriented units can't enter overwatch at all.

Re: Overwatch not removed on pre-stunned enemy

Posted: Fri Jan 20, 2017 8:56 am
by HubrisBliss
mattprice516 wrote: just to clarify though, do you mean you "stunned" them or "disoriented" them?
Disoriented

Re: Overwatch not removed on pre-stunned enemy

Posted: Fri Jan 20, 2017 5:39 pm
by Amineri
Confirmed that this is an issue in the current version that I'm working on a fix for in the next patch.

Update : Problem found and fixed. Awaiting confirmation from testers, but it should be in next patch.