UI: Armory Prev/Next Soldier buttons swap

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HubrisBliss
Posts: 6
Joined: Thu Jan 19, 2017 3:21 am

UI: Armory Prev/Next Soldier buttons swap

Post by HubrisBliss »

PLEASE post:
1) The version of Long War you are playing.
2) The platform you are playing on.
3) What other XCOM2 mods you are playing with.
4) The circumstances of the bug or precise steps to produce it.
5) Whether you are able to offer a savegame for us to look at.
4) When in the Armory / View Soldiers list, if you pick a soldier, the soldier screen with the previous and next soldier buttons in the bottom center will alternate swapping places with each other.
i.e., each time you pick a soldier from the list, the buttons will swap positions.
so, click a soldier with the LMB, hit escape, click a soldier with the LMB, hit escape, ...
you will notice the buttons swapping positions. Usually, the arrows on the buttons point outwards, but when they switch, they point inwards. This does not affect any functionality with keyboard shortcuts.

5) Just created a backup save, if you need it.
1) LW2 v 1.0 (1.19.17) - First release; Legend difficulty
2) Windows 10/Steam
3) All are listed compatible in the DeaconIvory mod compatibility list.

A Better Shell
Advent Flashlights
Armorless Kevlar Parts
Capnbubs Accessories Pack
Capped Scrolling Speed
Custom Face Paints
Customizable Secondary Weapons
Evac All
Free Camera Rotation
Free The Hood
Gotcha (Flank Preview Evolved)
Halo Reach Helmets
Historical Camo Pack
Ink and paint
LifeTimeStats
Long War 2
Maps by Vozati
MGSV GZ MSF Headgear
Military Camouflage Patterns
More Maps Pack
Save Game List Order Fix
Show Health Values
Skulljack Feedback Fix
Uniforms Manager
World Expansion Project: ADVENT
XCOM International Voices Pack
User avatar
Arcalane
Posts: 339
Joined: Thu Jan 19, 2017 10:42 pm

Re: UI: Armory Prev/Next Soldier buttons swap

Post by Arcalane »

I realize this one is a couple of weeks old, but this is still relevant-- someone just published a mod that fixes this; http://steamcommunity.com/sharedfiles/f ... =859638931

It's apparently an issue Firaxis introduced when they added controller support for PC.
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