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Poison DOESN'T ignore ablative points.

Posted: Sun Feb 12, 2017 7:07 am
by saroscycler
Please fix it :lol:

Re: Poison DOESN'T ignore ablative points.

Posted: Mon Feb 13, 2017 7:44 am
by Mavoc
why would it, Ablative Hit Points are still Hit Points and not armor, so the poison should affect them

Re: Poison DOESN'T ignore ablative points.

Posted: Mon Feb 13, 2017 11:33 am
by 3dahs
Mavoc wrote:why would it, Ablative Hit Points are still Hit Points and not armor, so the poison should affect them
I thought it was called ablative armor? I mean I kinda see his point. If it's poison it should go straight through armor. If its acid it should be hitting the ablative armor.

Re: Poison DOESN'T ignore ablative points.

Posted: Sat Feb 18, 2017 5:46 am
by Mavoc
  • Grants 2 ablative armor points.
  • These hit points, once lost, cannot be regained for the remainder of the mission.
  • Loss of Ceramic Plating HP does not increase wound time.
  • Only one plating item and one vest can be equipped at a time.
Seems that are referred to as both armor and hitpoints.

Re: Poison DOESN'T ignore ablative points.

Posted: Sat Feb 18, 2017 9:54 am
by Phantom
vanilla base game does not have such a mechanic. if the soldier burns or other tick effect damage, then it will use ablative hps. but i understand this feature and imo it should ignore ablative hp. It is just more realistic. ablative hp through plating should ignore. even better would be an option something like bskiptickdamage for items like plating so other items, abilities or custom mods can choose by their own if they want to make it bypass. I remember in xcom ew long war poison/acid would ignore armor and go direct to the health.