The many foibles of Ever Vigilant

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cerebrawl
Posts: 137
Joined: Mon Jan 30, 2017 10:41 am

The many foibles of Ever Vigilant

Post by cerebrawl »

So, instead of being stoped by attacking as was the old behavior, it is now stoped by any other action than movement. This gets quite ridiculous quite fast.

Free reload? No overwatch for you!
Open or close a door? No overwatch for you!
End your move in a square that contains loot? No overwatch for you!

Could we please get the old behavior back?
Mavoc
Posts: 38
Joined: Mon Jan 23, 2017 8:13 am

Re: The many foibles of Ever Vigilant

Post by Mavoc »

Wow, I didn't realise it was that bad. I also think you listed all the things that should be ignored. I'm all for everything else breaking Ever Vigilant, even the free action fortify.
bountygiver
Posts: 74
Joined: Mon Feb 27, 2017 3:33 am

Re: The many foibles of Ever Vigilant

Post by bountygiver »

it has always been only stopped by any actions that is not moving, you confused it with deep cover (hunker if you didn't attack, stacks with overwatch)
Solitas
Posts: 17
Joined: Mon Jan 30, 2017 11:21 am

Re: The many foibles of Ever Vigilant

Post by Solitas »

Always seemed finicky to me in vanilla, didn't realize it was quite so awful.
I wonder if this is less a bug report and more a common sense balance adjustment.
Mavoc
Posts: 38
Joined: Mon Jan 23, 2017 8:13 am

Re: The many foibles of Ever Vigilant

Post by Mavoc »

At the very least, picking up loot due to your movement shouldn't prevent ever vigilant. Though opening/closing of doors should also work. Reloading, whether free or not, is a bit harder of a question, though I would prefer it to work on both.
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Arantir
Posts: 33
Joined: Mon Jan 09, 2017 7:20 am

Re: The many foibles of Ever Vigilant

Post by Arantir »

It is logical to assume that in this context the "action" should be something that actually consumes at least one action point. In current state it really feels like a bug and a pretty annoying one. Damn, sometimes it doesn't trigger even if you didn't actually do anything: my OW specialist checked the hacking rewards on a lamppost thingy at the beginning of the turn, canceled the hack and dashed forward - at the end of the turn EV didn't trigger. I wonder if it also breaks on a canceled haywire protocol.
DashingRookie
Posts: 5
Joined: Fri Feb 10, 2017 1:53 pm

Re: The many foibles of Ever Vigilant

Post by DashingRookie »

It even cancels when you gain squad wide concealment from a hack reward with a different unit. I guess the act of gaining concealment is just the unit itself calling the same free action that a shinobi owning the conceal perk would.
bountygiver
Posts: 74
Joined: Mon Feb 27, 2017 3:33 am

Re: The many foibles of Ever Vigilant

Post by bountygiver »

Mod for fix: http://steamcommunity.com/sharedfiles/f ... =877414306

If you want more abilities to not trigger it you will need to add them into the config, unfortunately this can't detect free reloads as it is literally the same ability as standard reload, but you can use free reload anytime mod and add

Code: Select all

+EverVigilantIgnore=FreeReload
to the ability list.
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