Burn + Flashbang no disorientation

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Denniz
Posts: 14
Joined: Fri Jan 27, 2017 5:11 pm

Burn + Flashbang no disorientation

Post by Denniz »

Long War 2 - 1.2

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ActiveMods=OverwatchAll
ActiveMods=ShowEnemiesonMissionPlanning
ActiveMods=LootIndicator
ActiveMods=TacticalXP
ActiveMods=FasterAvengerNavigation
ActiveMods=RemoveMissingMods
ActiveMods=FasterOverwatch
ActiveMods=CapnbubsAccessoriesPack
ActiveMods=TrueConcealmentForLW2
ActiveMods=EvacAll
ActiveMods=UpgradeReminder
ActiveMods=ModConfigMenu
ActiveMods=LW_Overhaul
ActiveMods=StopWastingMyTime
ActiveMods=CommandersChoice
ActiveMods=KillCounter
ActiveMods=PerfectInformation
ActiveMods=BlackmarketUsage
ActiveMods=LEBShowMeTheSkills_LW2
ActiveMods=GotchaAgain
ActiveMods=LEBDropDownReplacement
ActiveMods=MilitaryCamouflagePatterns
ActiveMods=SkyrangerLiftSoundFix

Flashbang burning units the turn before their burn ends. End turn. Units burn ends but not disoriented from flashbang. Units acted as normal.

no save.
Denniz
Posts: 14
Joined: Fri Jan 27, 2017 5:11 pm

Re: Burn + Flashbang no disorientation

Post by Denniz »

Note: They may have been disoriented already at the time.
Zyrrashijn
Posts: 188
Joined: Mon Aug 01, 2016 6:02 am

Re: Burn + Flashbang no disorientation

Post by Zyrrashijn »

Denniz wrote:Note: They may have been disoriented already at the time.
That may be the problem here. Disorient doesn't stack and can't be reapplied while the disorient is still in effect. So probably the disorient effect that was already there just wore off the following turn and your FB actually did nothing.
Jadiel
Posts: 214
Joined: Tue Jan 24, 2017 9:28 am

Re: Burn + Flashbang no disorientation

Post by Jadiel »

Zyrrashijn wrote:
Denniz wrote:Note: They may have been disoriented already at the time.
That may be the problem here. Disorient doesn't stack and can't be reapplied while the disorient is still in effect. So probably the disorient effect that was already there just wore off the following turn and your FB actually did nothing.
This is not true. Disorient doesn't stack, but normally if you reapply FB to units which are already disoriented (e.g. from a FB the previous turn), the duration of the disorient is extended to the duration of the second FB (i.e. it won't wear off at the start of the alien turn).
Zyrrashijn
Posts: 188
Joined: Mon Aug 01, 2016 6:02 am

Re: Burn + Flashbang no disorientation

Post by Zyrrashijn »

Really? Was that changed in 1.2?
chrisb
Pavonis Dev
Posts: 364
Joined: Mon Feb 27, 2017 8:43 pm

Re: Burn + Flashbang no disorientation

Post by chrisb »

Pretty sure it was always like that. You won't see the 'Disorient' popup, but they will be disoriented the next turn. I've chain CCed with flashbangs on many a Rendezvous :)
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