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Flamethrowing/burning bug?

Posted: Tue Aug 21, 2018 12:27 pm
by mbuk2k
I realize Pavonis are basically done with this mod now but hoping players can clue me in on what's going on here.

Just picked up LW2 again after probably a year, maybe 18 months. My campaign is plagued with this recurring issue which I'm prepared to swear never happened on previous play-throughs.

It takes the form of burning units recovering immediately and taking their turn as normal. It always happens like this:

Player turn:
Technical uses flamethrower and applies burn to one or more enemy units. Let's call the burning unit xeno1.
Interface message: [xeno1] is burning.
Turn ends.

Advent turn:
Interface message: [xeno1] is still burning.
Xeno1 takes burn damage as expected.
Xeno1 stops burning and has both action points available.
Xeno1 inevitably moves to flank shot the technical, usually killing her.

If this is a bug I'm happy to post all the other info and save games to troubleshoot it.

If not and this is actually intended behaviour of the latest LW2 versions then... I'm kinda speechless at how bad this is. Is there a ini fix to reverse it?

Thanks

Re: Flamethrowing/burning bug?

Posted: Thu Aug 23, 2018 7:34 am
by mbuk2k
To clarify/bump. I'm running v1.5. Not sure I've ever played this version before.

Could someone jump in and hit 'reply' just to let me know whether this is actually a bug... or yet another badly-conceived nerf.

Thanks in advance.

Re: Flamethrowing/burning bug?

Posted: Thu Aug 23, 2018 7:59 pm
by johnnylump
What you describe is neither intended behavior nor a bug I'm aware of. I'd look to any other mods you are using and/or run troubleshooting steps.

Re: Flamethrowing/burning bug?

Posted: Tue Aug 28, 2018 7:47 am
by mbuk2k
Thanks johnnylump, I really just wanted to make sure it wasn't intended behavior.

I've since abandoned that campaign and so far it hasn't cropped up in my new campaign; so seems like it was an weird, ephemeral phenomenon.